F
Finner
Guest
I don't really have much experience with the WE, so i migh be going off in the wrong direction here.
My ability is bases off cleaving attack, but intead of doing a straight amount of damage, the untis that were in the area of effect would be poisoned.
This is how i tried to go about it:
I created an ability off cleaving attack called Decomp Flag (the ability is called decomposition) I made it do 0 damage but attached a buff called decomp flag to the targets that should be effected. Then I tried to make a trigger that would search for any unit with the decomp flag buff on it, removed that buff, and then poison it.
I ran into a lot of problems, I'm not even sure this is the right way to go about it. I'm only a novice programmer, so if anyone could help me get this fixed I would be thankful.
My ability is bases off cleaving attack, but intead of doing a straight amount of damage, the untis that were in the area of effect would be poisoned.
This is how i tried to go about it:
I created an ability off cleaving attack called Decomp Flag (the ability is called decomposition) I made it do 0 damage but attached a buff called decomp flag to the targets that should be effected. Then I tried to make a trigger that would search for any unit with the decomp flag buff on it, removed that buff, and then poison it.
I ran into a lot of problems, I'm not even sure this is the right way to go about it. I'm only a novice programmer, so if anyone could help me get this fixed I would be thankful.


