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Guest
Hello my lovely friends, im currently working on AOS style map, thats a DotA style map if you didnt know...but we wont go into history tales.....Ok heres my dilema....I have the Heroes gaining Experience...but the problem is they gain it where ever they are on the map even if there nowhere near where the Creep/Hero was killed....so im asking if anyone can help me with making the experience area of effect sort of thing, So the Heroes only gain experience when they are close to where the Kill was made...Like DotA... any help would be highly apreciated...thank you
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