Help with HeroBuilding

  • Thread starter Thread starter HelpMeNow
  • Start date Start date
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HelpMeNow

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I would consider myself an decent mapper, but i have run into a little problem. If you have ever played one of those hero-building games, such as HeroCraft, or HeroBuilder, they have this cool idea where you choose a hero, and BUY his skills, instead of having to learn them. I tried to find a trigger or ability that gives purchased skills to a hero unit, but i cant find anything. Help me out?
 
you could make an item that is used automatically when aquired and has no abilities. then make a trigger when a unit uses your item, give it the ability
 
.........

Yes. Thats exactly what i thought the problem was, so i made the items etc., and i got stuck when i couldnt find a trigger that gives the ability when the item is used.
 
Event:
Unit - A unit Aquires an item.

action:
unit - Add <ability> for triggering unit
something like that for the trigger.
 
Thx

Thx dude, ill see if it works out. may be back shortly tho...
 
IT Wurks!

I finally got it to work. I cant believe i couldnt get it in the first place. Now for the second question - how can i make it so that when you buy the skill a second time, it upgrades it 1 level. ( Ex. I buy Stormbolt, and then buy it a second time to upgrade it to level 2)
 
I think but i'm not sure :
You creat a var for your skill as an array.

- Condition
String comparaison :
integer(YourVar[(Player Number)]) is greater then 1
- Then
Set Variable
YourVar[(Player Number)] = (YourVar[(PlayerNumber)] + 1
[The thing to upgrade skills, I think its in Unit or hero section]
- Else
YourVar[(Player Number)] = (YourVar[(PlayerNumber)] + 1
[The thing to get a skill]
 
UHM?

Just do something like

If <Integer - Level of <Stormbolt> for <Hero manipulating item> greater than 0 AND Integer - Level of <Stormbolt> for <Hero manipulating item> less than or equal to 3>
then Unit - Set level of <Stormbolt> for <Hero manipulating item> to <Level of stormbolt for hero manipulating item + 1>
else - If <Integer - Level of <Stormbolt> for <Hero manipulating item> equal 0>
- then Unit - Add <Stormbolt> to <Hero manipulating item>
- else Game - Display to <owner of hero manipulating item> the text: Ability level maxed!
 
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