Help with increasing Autocast cast range and increasing Carrion beetles cast range

dota_modder

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So I have this map where one of the heros is supposed to build buildings that aren't meant to be on the front lines but are instead meant to aid his team from behind them, (ex: a tower that can shoot VERY far but can't hit targets next to it.)

Some of the buildings have auto cast abilities, but none of them have woked as expected.

Heal didn't autocast at all, castrange and AOE fields were plenty high enough to have units within range, and they were in combat.

Same with frost armor, and I did choose to base the ability on the autocast version of it.

Replenish mana & life (the moonwell ability) had a different problem, I couldn't increase the cast range at all...

Carrion beetles was the same, it autocast but it wouldn't cast as far as it should have, manual or auto.

Help is apriciated
 
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