Help with mazes!

strembitsky

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Remember a while ago when people learned how to implement the 'Locust' ability in Mazes? How did they do that? I want to play the map in RoC afterwards, though.
 

GFreak45

I didnt slap you, i high 5'd your face.
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im sorry but i dont remember that... can you elaborate?

were you meaning in TDs? in other maze games? were you meaning towers could use locust swarm? a locust swarm that follows the pathing of the maze? locust swarm autocast?
 

Inflicted

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Erm clarify please.
What style of mazes? Why did they need Locust?

Locust is an uneditable ability that allows units to be untargeted and avoid collision.

Perhaps you want specific units to move through mazes and others go through the walls?
 

keychup

Active Member
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Locust doesnt really avoid collision. Locust allows the unit to be walkable but the locust unit itself wont be able to walk on normal units or on unwalkable terrain.

So what did these locust units do? serve as special effects?

Or did you mean the Locust Swarm spell?
 

strembitsky

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Now, in Warcraft 3, no one wants to play mazes (a pathway with creeps patrolling, touch a creep you die, walk off the path you die) because you are able to click on other people, and that kills you. I want locust because you can't click on other players.
 

merlinds

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If you add loctus on all units you will not be able to target your own unit.
The option here is to minimize the selction radio of the units, so they will still be able to be slected but much harder, and for your on hero you can allways press F1
 

strembitsky

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I remember that I did it on one of my maps before, but that map was lost with my system restore, so :<

I will settle with what you said, thanks! +rep to you!
 

Dirac

22710180
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Adding and removing locust to a unit through triggers would cause the unit impossible to be clicked at using a single mouse click (box selection would still get it) and it will retain it's health bar and such.
 
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