R
RushHour1049
Guest
I'm trying to make a triggering spell called Shuriken Storm. One casts Shuriken Storm on a point on the ground (or an enemy), and what should happen is the casting hero faces a direction that is targeted, then he channels for one second while he throws 10 shurikens in that direction that go for a certain distance. The first thing a shuriken hits takes damage.
Now I've thought of two ways to trigger this spell.
1) When the hero begins channelling, a dummy unit appears above him that periodically summons shuriken units that go hovering in the direction of the spell. Then there would be some other trigger that says "if the shuriken touches a unit" or something, then that unit takes damage.
2) When the hero begins channelling, a dummy unit appears above him that launches projectiles of some kind that look like shurikens. Then I could somehow modify the attack so that it stops when it hits an enemy.
I have two questions: which one of these ways is better? (or is there an even better way?) and then how do I trigger the best way to make this spell work?
Now I've thought of two ways to trigger this spell.
1) When the hero begins channelling, a dummy unit appears above him that periodically summons shuriken units that go hovering in the direction of the spell. Then there would be some other trigger that says "if the shuriken touches a unit" or something, then that unit takes damage.
2) When the hero begins channelling, a dummy unit appears above him that launches projectiles of some kind that look like shurikens. Then I could somehow modify the attack so that it stops when it hits an enemy.
I have two questions: which one of these ways is better? (or is there an even better way?) and then how do I trigger the best way to make this spell work?


