Mine is just to fix your problem, if u want destroy the special effects, use the method suggested by others or
Trigger:
Omnipotentus Praesentia
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Omnipotentus Praesentia
Actions
Set Omnipotentus_Praesentia_Group = (Units within 900.00 of (Position of (Casting unit)) matching (((Matching unit) belongs to an ally of (Owner of (Casting unit))) Equal to True))
Set Omni_Enemy_Group = (Units within 900.00 of (Position of (Casting unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True))
Unit Group - Pick every unit in Omnipotentus_Praesentia_Group and do (Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 10.00)))
Unit Group - Pick every unit in Omni_Enemy_Group and do (Unit - Cause (Casting unit) to damage (Picked unit), dealing ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 5.00) damage of attack type Spells and damage type Normal)
Unit Group - Pick every unit in Omni_Enemy_Group and do (Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Items\AIta\CrystalBallCaster.mdl) and set Temp_Integer to (Temp_Integer + 1) and set Omni_enemy_spec_effect(Temp_Integer) = (Last created effect)
Unit Group - Pick every unit in Omnipotentus_Praesentia_Group and do (Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Items\StaffOfSanctuary\Staff_Sanctuary_Target.mdl) and set Omni_ally_spec_effect(Temp_Integer) = (Last created effect)
Wait 10.00 seconds
Trigger - Run Omnipotentus 2
And the second one :
Trigger:
Omnipotentus 2
Events
Conditions
Actions
Unit Group - Pick every unit in Omnipotentus_Praesentia_Group and do (Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 10.00)))
Unit Group - Pick every unit in Omni_Enemy_Group and do (Unit - Cause (Casting unit) to damage (Picked unit), dealing ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 5.00) damage of attack type Spells and damage type Normal)
For each integer A, do 1 to (Temp_Integer)
Special Effect - Destroy Omni_ally_spec_effect(Loop A)
Special Effect - Destroy Omni_enemy_spec_effect(Loop A)
The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.