Chao
Setting sail for fail in the sea of lame.
- Reaction score
- 63
Arrrrgh!!!!
-------- Level 0 --------
Set MonsterType[0] = Villager (Male 2)
Set MonsterAmount[0] = 25
That's an example, persay.
Set Level_Number = (Level_Number + 1)
Countdown Timer - Start (Create a periodic One-shot timer lasting 30.00) as a One-shot timer that will expire in 30.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title (Time Until Level + (String(Level)))
Wait 30.00 seconds
Unit - Create MonsterAmount[Level] MonsterType[Level] for Player 7 (Green) at (Center of Bottom L Spawn <gen>) facing 0.00 degrees
Countdown Timer - Destroy (Last created timer window)
Set Level = (Level + 1)
etc etc.
That's the general system I'm going by. It's a run-on system in which the conditions depend on the food cap of Player 7 Green (it's explicitly a 6-man td), however, I cannot get any units to spawn, ever. Any ideas?
-------- Level 0 --------
Set MonsterType[0] = Villager (Male 2)
Set MonsterAmount[0] = 25
That's an example, persay.
Set Level_Number = (Level_Number + 1)
Countdown Timer - Start (Create a periodic One-shot timer lasting 30.00) as a One-shot timer that will expire in 30.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title (Time Until Level + (String(Level)))
Wait 30.00 seconds
Unit - Create MonsterAmount[Level] MonsterType[Level] for Player 7 (Green) at (Center of Bottom L Spawn <gen>) facing 0.00 degrees
Countdown Timer - Destroy (Last created timer window)
Set Level = (Level + 1)
etc etc.
That's the general system I'm going by. It's a run-on system in which the conditions depend on the food cap of Player 7 Green (it's explicitly a 6-man td), however, I cannot get any units to spawn, ever. Any ideas?


