W
Warren X
Guest
Ok, so I'm working on a tower defense. I want to make a tower that has a splash effect of 150 at full range, and has the ability to slow all targets in that range by 20%, for 10 seconds. Doesn't sound too hard, right?
- Well, I can't use frost attack as a base ability because it won't let me modify the slowing factor(I don't think. Correct me if I'm wrong and we can circumvent the rest of this post.)
- I can't use slow poison as a base ability because it won't splash on the enemy, even if I give it an AOE effect radius.
- I can't use cripple as a base ability because I want the tower to always do this ability when attacking, not be castable.
- I can't trigger the ability in to splash a radius because when I apply the slowing trigger, it functions fine, but I can't find a way to count off 10 seconds and have the affected unit's speed reverted to normal. I have tried using wait time, wait game time, and counting off "custom values" on units afflicted. Nothing is working for me. I'm not sure if I'm implementing it wrong, but I sure am frustrated. Please help if you can!
- Warren X
- Well, I can't use frost attack as a base ability because it won't let me modify the slowing factor(I don't think. Correct me if I'm wrong and we can circumvent the rest of this post.)
- I can't use slow poison as a base ability because it won't splash on the enemy, even if I give it an AOE effect radius.
- I can't use cripple as a base ability because I want the tower to always do this ability when attacking, not be castable.
- I can't trigger the ability in to splash a radius because when I apply the slowing trigger, it functions fine, but I can't find a way to count off 10 seconds and have the affected unit's speed reverted to normal. I have tried using wait time, wait game time, and counting off "custom values" on units afflicted. Nothing is working for me. I'm not sure if I'm implementing it wrong, but I sure am frustrated. Please help if you can!
- Warren X


