Help with Timed Event

P

Paaco

Guest
Hoping someone can point me in the right direction here. I'm trying to set a trigger up to give all Heros +2 Int, Str, and Agi every 5 mins..With the condition that they havent died in the past 5 mins. Any help would be appreciated.

Paaco
 
I don't believe it can be done purely with triggers, at least not in the roc editor. I could be wrong, but this is how I would do it.
First, create an item that give +2 to all stats, call it something like StatUp.
Code:
Event - Time - Every 300 seconds of game time
Condition - There is no condition
Action - Unit group - Pick every unit in (Units in (Playable map area)) and do (If ((((Picked unit) is A hero) equal to true) and (((Picked unit) is alive) equal to true)) then do (For each (Integer A) from 1 to 2, do (If ((Integer A) equal to 1) then do (Hero - Create StatUp and give it to (Picked unit)) else do (Hero - Order (Picked unit) to use (Last created item))) Else do (Do nothing))

That's how I would do it, using the roc editor. You might have to add something about dropping the items the hero is carrying and then picking them back up, but you'll figure it out. Hope that helped. :)
 
Nobody did, it's just that that's all I have, so I can't really make a tft trigger for him now can I? :p
 
Create a clear unit group HeroesNotUpgrading
When a hero dies, add it to the group
And then
Code:
Event
    5 minut timer expires
Condition
    No condition
Actions
    Pick every unit matching (unit is hero) and (unit in group HeroesNotUpgrading is false) and do
        Add +2 to Int
        Add +2 to Str
        Add +2 to Agi
    Clear group HeroesNotUpgrading
 
he only want them to get the stats if they havent died tho, which means it needs varrables
 
Thanks for the replies guys, I have TFT World Editor. I know how to do it like Xphere is saying. But like Ocossin said. I only want them to get the stats if they have lived through the last 5 mins. Not quite sure how to go about it though...Thanks again for the replies :)

Paaco
 
Code:
GiveGold
    Events
        Time - Every 300.00 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is A Hero) Equal to True
                        ((Picked unit) is in Herosthathavedied) Equal to False
                    Then - Actions
                        Hero - Modify Strength of (Picked unit): Add 2
                        Hero - Modify Agility of (Picked unit): Add 2
                        Hero - Modify Intelligence of (Picked unit): Add 2
                    Else - Actions
Code:
Hero Dies
    Events
        Unit - A unit Dies
    Conditions
        ((Triggering unit) is A Hero) Equal to True
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Triggering unit) is in Herosthathavedied) Equal to False
            Then - Actions
                Unit Group - Add (Triggering unit) to Herosthathavedied
                Wait 300.00 game-time seconds
                Unit Group - Remove (Triggering unit) from Herosthathavedied
            Else - Actions
                Wait until (((Triggering unit) is in Herosthathavedied) Equal to False), checking every 1.00 seconds
                Unit Group - Add (Triggering unit) to Herosthathavedied
                Wait 300.00 game-time seconds
                Unit Group - Remove (Triggering unit) from Herosthathavedied
 
acutlly xPheRe's trigger would work just make another 2 tirggers to add and remove units from HerosNotUpgrading and there :D :cool: :)

another way without the add +2 thingy is to give them a tome of knowleage+2 :D :shades: :cool: :p


so you know i felt like over-smileing
 
Couldn't you just use something like:
NOTE: Following is just a rough copy.
Code:
Events:
Every 300 seconds
Conditions:
Unit is Equal to Hero
Actions:
Increase Units Stregth +2
Inrease Units Intelligence +2
Inrease Units Agility +2

I didn't read it throughly so maybe you can't do that in ROC, but just thought that it should work,
-Husky

EDIT: Just saw: they havn't died in the last 5 mins. Anyway i'll keep the trigegr up, just for good will...

Anyway thought of another thing (thanks to UnknownVector)...
Just create a timer for Player.
Code:
Events:
A TimerExpires
Conditions:
Time Equal to *Timer*
Actions:
Give *unit* 1 Tome of knowlegde
Give *unit* 1 Tome of strength
Give *unit* 1 Tome of agility

But as you can see, if they didn't have 3 spaces they couldn't fit it. But a way around that is just to create a Custom Tome (or combine all the items) and make it grant +2 tp Str, Intell, Agil.
So using the abpove trigger, it only takes up one spot.

Hope that helped.
 
husky that would not work, but for the working way of it it would just give all heros added stats, he wants it for only heros who havent died in the last 5 mins. also i realized a bug with my second trigger, gimme a sec to edit it.
 
AgentPaper said:
husky that would not work, but for the working way of it it would just give all heros added stats, he wants it for only heros who havent died in the last 5 mins. also i realized a bug with my second trigger, gimme a sec to edit it.

Don't worry I editied, check again.
 
Agentpaper-

Shouldn't the trigger Hero dies

In then-

Shouldn't be another if/then/else?

becuz then it would stop at that point...
 
uh krakka please clarify what you mean, another if then else checking what? and to fix what?
 
another if/then/else at the end of the Hero dies trigger so it lasts throughout the whole game... with your current trigger... it will last 10 min..
 
what are you talking about? my trigger will work throughout the game, it gives them 5 mins when they die, then if they die again in that 5 it will give them another 5 after the first 5 is up, then no more than that 10 mins. its not supposed to keep them from gettin the stat bonus for the while game, just for 5 mins after they die.
 
xPheRe said:
Create a clear unit group HeroesNotUpgrading
When a hero dies, add it to the group

What It tried to mean was
Code:
Event
    A unit dies
Condition
    Unit-type is a Hero
Actions
    Add Dying unit to HeroesNotUpgrading

And to erase a hero from the group, there's the "Clear group HeroesNotUpgrading" in the first trigger.
I don't know what's wrong with this little piece of code.
Didn't it suit your needs?
 
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