E
Evi1Be3
Guest
hey guys im making an RPG. But i kinda need help with the following.
1) how to make a unit drop certain item with a drop rate.
exmaple: Phoenix: drops: feather, flame heart, golden feather, enternal powder. Say that a feather has a drop rate of 75% and a golden feather 5%. How would i make it so that when you kill a pheonix the chance of you getting a golden feather is 5/100.
2) also how do i make it so that when my hero picks up an item, and if the inventory of the hero is full the item will be placed on another unit with an inventory.
Emaple: Hero's inventory is full. You pick an item. The item is then placed on another unit that has an empty inventory slot. Kinda like pokemon. WHen u catch a pokemon and if you have 6 pokemon with u the pokemon will be sent to the pc.
thanks in advance
1) how to make a unit drop certain item with a drop rate.
exmaple: Phoenix: drops: feather, flame heart, golden feather, enternal powder. Say that a feather has a drop rate of 75% and a golden feather 5%. How would i make it so that when you kill a pheonix the chance of you getting a golden feather is 5/100.
2) also how do i make it so that when my hero picks up an item, and if the inventory of the hero is full the item will be placed on another unit with an inventory.
Emaple: Hero's inventory is full. You pick an item. The item is then placed on another unit that has an empty inventory slot. Kinda like pokemon. WHen u catch a pokemon and if you have 6 pokemon with u the pokemon will be sent to the pc.
thanks in advance


