Help! World Editor Save Problem

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Here's the deal, I am editing an Arkguil 100 Towers map. I get done editing and save the map. I test it and everything goes great. Now when Im done, I notice that it is saved as .w3x (Warcraft 3 Expansion or something) and not .w3m (Warcracft 3 Scenario). When I try to host this map online, it won't show up on my list. I go to try to open the map under world editor and it wont open up. I consider myself technical savvy and I can't find out a way to host my edited map online. HELP IM GETTING MAD HERE

-MrMister
 
By the way I dont have the expansion pack and I am running the current 1.14 patch offered by blizzard

-MrMister
 
can you please attach both the w3m and the w3x maps? There have been far too many problems with this sort of thing, and I think its about time I figured it out.

you can only add 1 attachment per post so you will have to make 2 posts to attach 2 maps.
 
One thing that I tried was I copied the text contents of the .w3x file to another .w3m file that was empty. It maintained the .w3m file name but it wouldnt even show up in the custom file directory online.
 
Here is the .w3m file of the 1.4, but when you try to open it using world editor it comes up with an error saying 'not enough storage for something'. It would't let me copy the direct error text in the message.
 

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thanks for this, its gonna help me and everyone else a lot.

The problem stems from the fact that blizzard have incorrectly marked some object editor fields as expansion only. The trouble is, even blizzard have no idea what fields are causing this problem. So when I figure it out, I can let them know.
 
I eventually figured out the culprit. Units in the map were using this model:

Abilities\Weapons\Catapult\CatapultMissile.mdl

This model is called "Draenei Demolisher, Advanced Boulder Tower". It is clearly a TFT name, and yet this model is present in a pre-TFT map, so I would draw the conclusion that the model name simply changed when TFT was released. Anyway, this model is causing the w3m map to be marked as an expansion only map. Very weird, I know. I posted on the bnet forums, and I'll let you know if I get word from the PTBs.
 
Ok thanks, but I replaced all the places where the units were using the model Abilities\Weapons\Catapult\CatapultMissile.mdl with another missile model, and unless I missed one somewhere, it hasnt fixed my problem. This save problem seems to happen on a lot of maps I try to edit, but not all of them
 
and unless I missed one somewhere

you must have, I just tried it again and it worked.

The units which use the model as a projectile art are:

human\melee\buildings\cannon tower
custom units\human\melee\buildings\bougice tower
custom units\human\melee\buildings\earthquake tower

edit: this topic will definitely go in the faq soon, since this is a monumental problem that has plagued those still using the RoC editor for quite some time. No one on bnet forums seems to know anything about this. I just hope brett wood is appreciative that RoC mappers will be a little less annoyed at blizzard.
 
Wahoo, Thanks a bunch! Yea i didn't even look in the standard units folder, so I obviously missed the cannon tower. Thanks again, I never would have figured that one out.
BTW, would me buying TFT fix this so I could save maps as .w3x and host them online?
 
it would indeed yes. some mappers are young and can't afford the expansion pack, however, and they get frustrated at problems like these, since getting TFT is the only apparent solution (until now). If you can afford the expansion pack however, go get it, you will never ever ever ever want to go back to the RoC editor ever ever ever again. :-)
 
blah, idk what is wrong now, but whenever I add a custom unit or even just change the build time of units to 1, it reverts the save type back to .w3x so I guess im stuck with what I have now. I will buy TFT soon because this is more trouble than it is worth to buy TFT.
 
wtf are you serious? oh man, they really screwed up didn't they.

If this isn't too much too ask, could you try to keep a list of what things you do that cause the map to become a w3x map? I think this would help the RoC community a lot. You could keep the list here as a post if you like, and update it as necessary.
 
wow, How idk how this map saved as .w3m before. I just added some boundaries in and whenever I saved it became .w3x. Apparantly anything I do now will make it save as .w3x.
1)Adding boundaries
2)Changing build time of units/buildings
3)Adding new custom character
4)Changing any of the triggering

ALRIGHT
I just went in opened the fresh map I edited before under .w3m and didn't do a thing to it except save, and it became .w3x. So, wtf?
 
whats the adding boundaries thing?

the other 3 things you mentioned there I was able to do myself perfectly ok and the map stayed as a w3m map. You're going to have to be a lot more specific in your examples I'm afraid.
 
No man, all I did was open the file and save it again without changing anything and it went back from .w3m to .w3x. So obviously anything I did was going to revert the map back to .w3x. As for adding boundaries example, I think I actually deleted one piece of a boundary by using the remove boundary in the terrain palette. But I just bought TFT and its all good!
 
help me too?

i looked verywhere for projectiles.. can anyone tell me why i cant same this as .w3m? it insists on being w3x even though it started out as w3m
 

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k gimme a few days and I'll get back to you.

How did you find this post anyway? did you use search?
 
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