tommerbob
Minecraft. :D
- Reaction score
- 110
So I'm starting a new project. I'm debating whether to have the hero(s) come with their abilities from the start, and they learn them (like normal), or to have a "quartermaster" npc, who sells different abilities, allowing the player to choose the abilities for his hero. I've come down to 3 options:
1. Heroes start with abilities
2. Heroes may purchase abilities (any ability on any hero)
3. A mix in-between. Heroes come with 1 or 2 base abilities, and then they may buy additional abilities.
Would it make a difference if the map was either RPG, AoS, Hero Defense, etc.? What do you guys think? Any feedback is appreciated.
1. Heroes start with abilities
2. Heroes may purchase abilities (any ability on any hero)
3. A mix in-between. Heroes come with 1 or 2 base abilities, and then they may buy additional abilities.
Would it make a difference if the map was either RPG, AoS, Hero Defense, etc.? What do you guys think? Any feedback is appreciated.