Hero Arena

  • Thread starter Thread starter Crismis
  • Start date Start date
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Crismis

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I had followed all the instructions in the tutorial to make a Hero Arena, but it doesn't seem to work. It turn black (like nothing is controlable) and i have checked many times to see what i could had done wrong... can someone help me? like what the typical error is...
:(
 
There is no "typical error". But it sounds like there aren't any units on the map. I'm not familiar with the tutorial... if it uses triggers to create the units, please post the triggers you have (right-click on the trigger name in the main view and choose Copy As Text, then paste it here). Otherwise, make sure you have some units pre-placed.
 
I use the trigger to create a whisp at starting location... the code look like this:
Whisp
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Wisp for (Picked player) at (Player 1 (Red) start location) facing Default building facing degrees
Else - Actions
Do nothing

...
about the pre-placed shall i place a whisp on the starting location or just hope this code makes it... the code is "made" to create a whips IF a plaus slot is playing...
 
You'll probably want to create the wisps at "picked player start location" instead of Player 1's start location. Unless you want them all at the exact same spot.
 
You mean making it like this:
Unit - Create 1 Wisp for (Picked player) at ((Picked player) start location) facing Default building facing degrees

?
 
Yes.
 
it still doesn't work... about the pre-placed shall i place a whisp at start location
?

BTW the tutorial can be found here
 
Probley not answer but change "Map Inzt." to an elasped game time. Its just good pratice though it might not help much in this case.
 
if that still doesn't work, try regions..
though Im sure that won't help either if the other options don't work..
Its also good to make a visibility modifier at the tavern.
 
http://img360.imageshack.us/img360/8467/untitled7dk.jpg

Code:
Untitled Trigger 001
    Events
        Time - Elapsed game time is 0.50 seconds
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                If ((((Player((Integer A))) controller) Equal to User) and (((Player((Integer A))) slot status) Equal to Is playing)) then do (Unit - Create 1 Peasant for (Player((Integer A))) at ((Player((Integer A))) start location) facing Default building facing degrees) else do (Do nothing)

I could probrably get it to work your way but try this since thats having so many problems, both conditions check to see if the player isnt a comp and is playing so only actual players get a peasant.
 
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