**SILVER ARROW : Asha launches an energy-based silver arrow to an enemy, dealing bonus damage within her normal attack damage; if Asha is using an element for improving her arrows it’ll suffer a specific extra effect.
* If no quivers are on, the silver arrow will stun for 1.5 seconds at all levels.
* Damage Type per silver arrow: Magic
* Range: 650
Cooldown: 15 seconds.
Manacost: 95 at all levels.
-Very effective arrow when any of the quivers is activated, being able to entrap, slow or blasting a channeling unit, you might not be able to kill on your own the target of this arrow, yet it’ll allow your team to do so if sticking together in poison and nature arrow.
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**ENCHANTED QUIVERS : Asha's enchanted quiver sets her arrows ready for action as she used to when hunting, using fire, poisoned or nature arrows, affecting on different ways her enemies, if no elemental arrows are active Asha will gain a chance to deal a critical shot.
Toggled Skill: there is no manacost.
Cooldown: 1 second between quivers
* If no quiver is on, asha will gain critical shots.
* Only one quiver can be activated at the same time.
* Fire Quiver arrows will reset after dealing max damage or after expiring time, so at level 4, it'll be like this: +16, +32, +48, +64, +80, +16, +32..., and so on every shot.
* Nature Quiver (Nature Arrows) will just apply a debuff revealing the enemy like some kind of truesight, it'll be able to use invis skills, yet he's gonna be visible, also losing the armor value stated.
* If no quivers are on, the silver arrow will stun for 1.5 seconds at all levels.
* Damage Type per silver arrow: Magic
* Range: 650
Cooldown: 15 seconds.
Manacost: 95 at all levels.
-Very effective arrow when any of the quivers is activated, being able to entrap, slow or blasting a channeling unit, you might not be able to kill on your own the target of this arrow, yet it’ll allow your team to do so if sticking together in poison and nature arrow.
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**ENCHANTED QUIVERS : Asha's enchanted quiver sets her arrows ready for action as she used to when hunting, using fire, poisoned or nature arrows, affecting on different ways her enemies, if no elemental arrows are active Asha will gain a chance to deal a critical shot.
Toggled Skill: there is no manacost.
Cooldown: 1 second between quivers
* If no quiver is on, asha will gain critical shots.
* Only one quiver can be activated at the same time.
* Fire Quiver arrows will reset after dealing max damage or after expiring time, so at level 4, it'll be like this: +16, +32, +48, +64, +80, +16, +32..., and so on every shot.
* Nature Quiver (Nature Arrows) will just apply a debuff revealing the enemy like some kind of truesight, it'll be able to use invis skills, yet he's gonna be visible, also losing the armor value stated.
Level 1: Gains Fire Quiver. 15% chance to critical strike for 1.1x damage.
Flaming Arrows - Lvl 1: every shot will cause 2 points of bonus damage, and every next shot will cause more and more damage after then, resets after 4 seconds and stacks up to 5 times (+10 damage cap).
Level 2: Gains Poison Quiver. 15% chance to critical strike for 1.2x damage.
Flaming Arrows – Lvl 2: every shot will cause 4 points of bonus damage, and every next shot will cause more and more damage after then, resets after 4 seconds and stacks up to 5 times (+20 damage cap).
Poison Arrows – Lvl 1: every shot will cause 6 bonus damage per second and will slow the enemy MS by 10% (MS slow doesn’t stack), lasts 2 seconds.
Level 3: Gains Nature Quiver. 15% chance to critical strike for 1.3x damage.
Flaming Arrows – Lvl 3: every shot will cause 8 points of bonus damage, and every next shot will cause more and more damage after then, resets after 4 seconds and stacks up to 5 times (+40 damage cap).
Poison Arrows – Lvl 2: every shot will cause 7 bonus damage per second and will slow the enemy MS by 15% (MS slow doesn’t stack), lasts 2.50 seconds.
Nature Arrows – Lvl 1: Every attack will cause a parasite infection, reducing resistance. Lowering armor by 1 per hit, stacks 4 times, after a full stack, target won't be able to become invisible for the duration of the effect. Effect lasts 5 seconds.
Level 4: Upgrades all Quivers. 15% chance to critical strike for 1.4x damage.
Flaming Arrows – Lvl 4: every shot will cause 16 points of bonus damage, and every next shot will cause more and more damage after then, resets after 4 seconds and stacks up to 5 times (+80 damage cap).
Poison Arrows – Lvl 3: every shot will cause 8 bonus damage per second and will slow the enemy MS by 20% (MS slow doesn’t stack), lasts 3 seconds.
Nature Arrows – Lvl 2: Every attack will cause a parasite infection, reducing resistance. Lowering armor by 2 per hit, stacks 4 times, after a full stack, target won't be able to become invisible for the duration of the effect. Effect lasts 5 seconds.