Is it better to use Evasion or Critical Strike for (passive) hero dummy abilities? Also, for unit-cast, Healing Salve, or Channel? Finally, Berserk is pretty much a staple for insta-cast AoE-themed spells; is it preferable to use it instead of Unholy Frenzy?
EDIT: This thread might seem silly, but I really want to avoid running into conflicting abilities/triggers later on when my map grows to something like +20 heroes. We all know it's relatively easy to trigger stuff - making it work without interfering with other spells is the tricky part, and I'm wondering if the dummy abilities can in any way conflict, since some WE abilities have silly hardcoded issues (Dark Ritual, for example).
EDIT: This thread might seem silly, but I really want to avoid running into conflicting abilities/triggers later on when my map grows to something like +20 heroes. We all know it's relatively easy to trigger stuff - making it work without interfering with other spells is the tricky part, and I'm wondering if the dummy abilities can in any way conflict, since some WE abilities have silly hardcoded issues (Dark Ritual, for example).