Drakethos
Preordered Sc2 ftw!
- Reaction score
- 56
Its been awhile but im continuing progress on hero frenzy.
My friend and I had this awesome idea for a map, that has never been done before (I think) It would be like Footman Frenzy. You would pick a hero, and a race. But heres where it gets interesting. Instead of normal units, you would spawn Mini Heroes that go up to level 4. They will still have upgrades, and i think they will have a new passive ability for each level. And they will look different each Level. i:e Level 1 Malitia, Level 2 footman, Level 3 Capatain, Level 4 Spell Breaker. Level 4 is ranged. Your hero that you pick will go up to level 10 for now. It will have several aura abilities and other troop supporting feats. Battle Tactics is an ability all the main heroes have. (Note: there will no longer be main heroes) It gives abilities like all attack, select x level units and retreat, retreat weakest. For now there are 5 races, 5th being naga.
Updates: 5/27/2009-
I have decided that in order to make Hero Frenzy more enjoyable, unique, and manageable, that I will completely recreate the hero system. I will keep the normal hero units- mentioned above, but they will be stronger and modified, and probably only be 5 or 6 to each player. Each hero will have about 3-4 units of his own to follow him around, like an army. There will not be a main hero, in the standard sense. But one of the Heroes will be designated Primary hero, which allows him to have 6 slots inventory, and to pick from several ability's. Also he will have 100% to revive unlike the other heroes.
The Heroes will still level up and evolve, but will have more levels, involved, mostlikely. A level 1 Militia will become level 2 Militia when he levels. But when he gets to level 3 he becomes a level 1 footman, and all of the units in his group become footman units, but only his group, as well as any addition replacement units.
I need help implementing these new features: the help thread is here:
Progress
Terrain:
l l l l l l l l l l 90%
I got the back bone of the map created. Added some doodads.
Units:
l l l l l l l l l l 99.9%
There will be five races ,for now, that you will choose from in the beginning of the game. Human, Night Elf, Naga, Undead, and Orc. However instead of having multiple tiers i had a expensive upgrade near the cost of the normal upgrade of a new tier which allows you to train your units automatically at the next level. For instance the first upgrade would let make all of you units train at level 2. But the units will have 3 levels and each level will probably have a passive ability of some sort. Complete but i have to balance them out.
Upgrades
l l l l l l l l l l99%
Items
l l l l l l l l l l 75%
more information about items will be provided further in on the process.
Heroes:
l l l l l l l l l l 20%
Triggers:
l l l l l l l l l l 80%
Overall:
l l l l l l l l l l 78.98%
I would like to hear from you. Have any ideas, suggestions, opinions(there worth more than 2 cents to me ), etc, post them here!
Playable version athttp://dargoth.kamphaus.org/Warcraft_Zone.html
My friend and I had this awesome idea for a map, that has never been done before (I think) It would be like Footman Frenzy. You would pick a hero, and a race. But heres where it gets interesting. Instead of normal units, you would spawn Mini Heroes that go up to level 4. They will still have upgrades, and i think they will have a new passive ability for each level. And they will look different each Level. i:e Level 1 Malitia, Level 2 footman, Level 3 Capatain, Level 4 Spell Breaker. Level 4 is ranged. Your hero that you pick will go up to level 10 for now. It will have several aura abilities and other troop supporting feats. Battle Tactics is an ability all the main heroes have. (Note: there will no longer be main heroes) It gives abilities like all attack, select x level units and retreat, retreat weakest. For now there are 5 races, 5th being naga.
Updates: 5/27/2009-
I have decided that in order to make Hero Frenzy more enjoyable, unique, and manageable, that I will completely recreate the hero system. I will keep the normal hero units- mentioned above, but they will be stronger and modified, and probably only be 5 or 6 to each player. Each hero will have about 3-4 units of his own to follow him around, like an army. There will not be a main hero, in the standard sense. But one of the Heroes will be designated Primary hero, which allows him to have 6 slots inventory, and to pick from several ability's. Also he will have 100% to revive unlike the other heroes.
The Heroes will still level up and evolve, but will have more levels, involved, mostlikely. A level 1 Militia will become level 2 Militia when he levels. But when he gets to level 3 he becomes a level 1 footman, and all of the units in his group become footman units, but only his group, as well as any addition replacement units.
I need help implementing these new features: the help thread is here:
Progress
Terrain:
l l l l l l l l l l 90%
I got the back bone of the map created. Added some doodads.
Units:
l l l l l l l l l l 99.9%
There will be five races ,for now, that you will choose from in the beginning of the game. Human, Night Elf, Naga, Undead, and Orc. However instead of having multiple tiers i had a expensive upgrade near the cost of the normal upgrade of a new tier which allows you to train your units automatically at the next level. For instance the first upgrade would let make all of you units train at level 2. But the units will have 3 levels and each level will probably have a passive ability of some sort. Complete but i have to balance them out.
Upgrades
l l l l l l l l l l99%
Items
l l l l l l l l l l 75%
more information about items will be provided further in on the process.
Heroes:
l l l l l l l l l l 20%
Triggers:
l l l l l l l l l l 80%
Overall:
l l l l l l l l l l 78.98%
I would like to hear from you. Have any ideas, suggestions, opinions(there worth more than 2 cents to me ), etc, post them here!
Playable version athttp://dargoth.kamphaus.org/Warcraft_Zone.html