Ashlebede
New Member
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This is the first time I make an actual custom map, terraining shalt most likely be the main map's flaw... along with the name, which will, obviously, change.
Allright, so for those who have never played Hero Line Wars before :
Game engine
There are 2 teams of 5 players in 2 isolated, separate areas. Each player gets to pick (or choose randomly) a hero. Every area is separated in 2 "lanes" in which monsters will be spawned. The goal is not to let those monsters reach your team's circle, which is located at the end of the lanes.
Monsters are sent to assault the other team by the players at the cost of gold, like in Tower Wars and such maps. Every monster you send increases your income, which you receive every 20 seconds. For instance, if I have 20 income every 20 seconds and I send a 1-income monster, I will get 21 income next round.
Heroes have custom abilities and can buy different items to be able to defend their circle more easily.
Chat commands
-str max (or agi, int, lvl) : increases your hero's strength, agility, intelligence or level by as much as you can afford. Costs 500 per point or 20 000 per level.
-str x (or agi, int, lvl) : increases your hero's strength, agility, intelligence or level by x. If you are unable to afford x, command will buy as much as you can afford.
Hero ideas
What is new?
Allright, but is it going to be finished someday?
I am currently working on the heroes, which is the heart of the map.
Sounds nice... is there some way I could help you?
Right now, I am looking for hero ideas and/or spell ideas, though any other kinds of suggestions are appreciated.
Allright, so for those who have never played Hero Line Wars before :
Game engine
There are 2 teams of 5 players in 2 isolated, separate areas. Each player gets to pick (or choose randomly) a hero. Every area is separated in 2 "lanes" in which monsters will be spawned. The goal is not to let those monsters reach your team's circle, which is located at the end of the lanes.
Monsters are sent to assault the other team by the players at the cost of gold, like in Tower Wars and such maps. Every monster you send increases your income, which you receive every 20 seconds. For instance, if I have 20 income every 20 seconds and I send a 1-income monster, I will get 21 income next round.
Heroes have custom abilities and can buy different items to be able to defend their circle more easily.
Chat commands
-str max (or agi, int, lvl) : increases your hero's strength, agility, intelligence or level by as much as you can afford. Costs 500 per point or 20 000 per level.
-str x (or agi, int, lvl) : increases your hero's strength, agility, intelligence or level by x. If you are unable to afford x, command will buy as much as you can afford.
Hero ideas
Illidan, the Daemon Lord (Intelligence)
This is a pure nuker hero. It can deal incredibly high magic damage to many enemies at a time. However, it has low health points and deals almost no physical damage. It is also a melee hero, which makes it need to come close to his enemies to attack them physically.
Soul Burn
This is a lightning spell which deals high damage to units even if they are far from eachother. This is good when there are fewer, stronger creeps on the map, or even for kill-stealing your allies' creeps from another lane.
This spell does not require coding.
Satan's Fork
This releases a 3-sided "fork" of fire, which damages every unit it touches. It is a bit like having 3 sonic slams in 3 different directions, with the shape a little different. This can be good if there are many units close to eachother on the map.
This spell's coding is finished.
Shadow
This is Illidan's semi-ultimate (he gets it at lv6). This is a passive spell that gives him a % chance to create a shadow every time he casts a damaging spell. The shadow is invulnerable and cannot attack. It mimics Illidan, casting the same spell as him, sometimes on a different target if it is more wise to do so. Note that shadows also have this ability ; 2 or 3 shadows may be created when casting a spell. Maybe more if you're really lucky. The chance to trigger should increase with each level.
This spell's coding is finished.
{Insert Name here}
Ain't chosen what this one's name is yet. Anyways, it is Illidan's ultimate. It is a long-duration channeled spell. Every X seconds, a shadow will appear at a random point close to the Daemon Lord, using one of Illidan's learned damaging spells. Those shadows also have the Shadow ability. This can be very useful at the end of the game, when all of your spells are at their max level. The number of shadows this creates should increase with each level.
This spell's coding is not started.
This is a pure nuker hero. It can deal incredibly high magic damage to many enemies at a time. However, it has low health points and deals almost no physical damage. It is also a melee hero, which makes it need to come close to his enemies to attack them physically.
Soul Burn
This is a lightning spell which deals high damage to units even if they are far from eachother. This is good when there are fewer, stronger creeps on the map, or even for kill-stealing your allies' creeps from another lane.
This spell does not require coding.
Satan's Fork
This releases a 3-sided "fork" of fire, which damages every unit it touches. It is a bit like having 3 sonic slams in 3 different directions, with the shape a little different. This can be good if there are many units close to eachother on the map.
This spell's coding is finished.
Shadow
This is Illidan's semi-ultimate (he gets it at lv6). This is a passive spell that gives him a % chance to create a shadow every time he casts a damaging spell. The shadow is invulnerable and cannot attack. It mimics Illidan, casting the same spell as him, sometimes on a different target if it is more wise to do so. Note that shadows also have this ability ; 2 or 3 shadows may be created when casting a spell. Maybe more if you're really lucky. The chance to trigger should increase with each level.
This spell's coding is finished.
{Insert Name here}
Ain't chosen what this one's name is yet. Anyways, it is Illidan's ultimate. It is a long-duration channeled spell. Every X seconds, a shadow will appear at a random point close to the Daemon Lord, using one of Illidan's learned damaging spells. Those shadows also have the Shadow ability. This can be very useful at the end of the game, when all of your spells are at their max level. The number of shadows this creates should increase with each level.
This spell's coding is not started.
What is new?
- All-new team modes - teams can be randomized or players can pick their teams before they pick heroes. Random teams may or may not randomize amount of players as well. (game could be a 1v9 as well as a 5v5) [Complete]
- Class items, which are unique to every hero, allow beginners to learn the game more easily. [Fixing Bugs]
- All-new triggered spells for every hero, making them more original and fun to play as.
- Original shopping system makes you able to buy items without spending an hour at the shops, so you can focus on defending your circle instead. [Complete]
- JASS-written triggers allow smooth, lag-free gameplay.
- Lumber system makes the maximum gold amount a player owns go over 100 000, for an even longer-lasting game. [Working on]
- Potion system allows high survivability, without having to stay next to a Fountain of Health. [Complete]
- Slower gameplay than Lition, for a more fun, long-lasting game.
- Unlike many amateur Hero Line War maps, this one is written in proper english.
Allright, but is it going to be finished someday?
I am currently working on the heroes, which is the heart of the map.
Sounds nice... is there some way I could help you?
Right now, I am looking for hero ideas and/or spell ideas, though any other kinds of suggestions are appreciated.