Revive Hero
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set (Place Unit Variable Here) = (Dying unit)
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in ((Real((Level of (Dying unit)))) x 10.00) seconds
Countdown Timer - Create a timer window for (Last started timer) with title Hero Revive in
Countdown Timer - Show (Last Created Timer Window)
Wait - ((Real((Level of (Dying unit)))) x 10.00) seconds
Countdown Timer - Destroy (Last created timer window)
Hero - Instantly revive (Dying Unit) at (Place Region Here), Show revival graphics