D
diediedie
Guest
lol it is exaclty like Hulk Heroes
ok so yea I am a tard
my bad
instead of relaseing a new version, heres a quick fix:
in the HSS Trigger, go to the function named "GetSelectionOrders"
its about 1/4 the way down
near the beginning find the part that reads:
JASS:if bj_isSinglePlayer then return false endif
add a not in front of the bj_isSinglePlayer, so that is now reads:
JASS:if not bj_isSinglePlayer then return false endif
if you have any others issues plz let me know
He isn't.odd that your the first to notice this....
Removing a unit does cause desyncs doesn't it?considering that is the only difference - one would assume
but removing a unit does not desync players - and the outcome sounds like a desync, not a crash - so I am really at a loss here