Hero Stats

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theBLANG

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Ok Question, Im making An RPG, and am wondering if it is possible to make my Heros have a Max Strength/Agility/Intellegence Cap.
If that is possible I also want to know if i can seperate the caps.

Example, I want my heros to be able to reach 300 of each based upon Items. and than i want them to be able to train into a Stats skill for 55, giving them a total cap of 355. but not having them able to reach that with just items.
 
There's no built-in functionality for it, unfortunately. The easiest way would be trying to figure out the amount of an ability being added by items, and prevent the Hero from picking up too many. But that's hardly easy.
 
Any Scripts for it, Because makin ghtem not being able to pick up soem items not to exceed there stats would make my item database very limited.
 
No, I don't have any scripts for you. The cleanest way for doing what you want is quite complicated, and will almost certainly involve Jass. :(
 
Aye, I've been studying JASS for a few weeks now and have become effecient at it, was almost certain it was going to be JASS based.

Im Pretty sure this will be attainable, but just don't know where to start with it
 
You have to trigger the bonuses. You can do that by making all bonuses item abilities not actually part of the item, but added to the Hero when acquired and removed when dropped. You'd have a bonus ability for +1, +2, +4+, +8, +16, etc., which means you can represent basically any number with a minimum of abilities. You have to use code to figure out what bonus each item has, add them together, and then make sure it's not higher than the item bonus cap. Then add/remove the appropriate abilities.
 
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