T
Tom_Green
Guest
I made a hero that has a spell that is SUPPOSED to transform him into a different unit. I use WEU, so I used the Advanced unit Morph trigger. The trigger asks for the unit specified in a spell, so i made a dummy Metamorphasis ability, and just changed the Model File of it. However, when I use the ability, all of the visual effects i put on work, but the hero stays the same, but he has the dummy metamorphasis ability, and when I click it, the hero just dies
Heres the trigger if its any help.
Spell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ultima Hell Form
Actions
Wait 0.10 game-time seconds
Advanced - Morph (Triggering unit) to the unit type specified in the Form spell
Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\Human\FlameStrike\FlameStrike2.mdl
Special Effect - Create a special effect attached to the origin of (Triggering unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Advanced - Create a special effect circle around location (Position of (Triggering unit)) with radius 500.00 with 40 effects in total using model path Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl and lasting 2.00 seconds
Advanced - Create a special effect circle around location (Position of (Triggering unit)) with radius 500.00 with 40 effects in total using model path Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl and lasting 2.00 seconds
Advanced - Create a special effect circle around location (Position of (Triggering unit)) with radius 580.00 with 40 effects in total using model path Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl and lasting 2.00 seconds
Spell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ultima Hell Form
Actions
Wait 0.10 game-time seconds
Advanced - Morph (Triggering unit) to the unit type specified in the Form spell
Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\Human\FlameStrike\FlameStrike2.mdl
Special Effect - Create a special effect attached to the origin of (Triggering unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Advanced - Create a special effect circle around location (Position of (Triggering unit)) with radius 500.00 with 40 effects in total using model path Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl and lasting 2.00 seconds
Advanced - Create a special effect circle around location (Position of (Triggering unit)) with radius 500.00 with 40 effects in total using model path Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl and lasting 2.00 seconds
Advanced - Create a special effect circle around location (Position of (Triggering unit)) with radius 580.00 with 40 effects in total using model path Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl and lasting 2.00 seconds


