Hero with Ancient of Wind Model?

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TfW

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Well, I've seen it done before (There's a hero based off Ancient Protector in dota)

But, when I purchase him. He is shown in well, a building state until I move him.

Anyone know what I need to fix?

Also, I have a "engineer" type hero, and I want him to be able to create towers.

What I did was clone Serpent Ward, changed to Guard Tower etc and its all fine but it had a similar effect to the hero, It shows it in the "under construction" state until it attacks.

Thanks for your time.
 
In object editor, uncheck box called "is a building". To make him be a hero, you need to make a custom unit based off another hero, and change art-model to ancient of wind.

I don't understand what you mean in the second part...
 
You mean he's rooted into the ground before you move him?

And, is the gaurd tower/serpent ward the hero?
 
Turri said:
You mean he's rooted into the ground before you move him?

And, is the gaurd tower/serpent ward the hero?

Sorry for making it sound so confusing, Here is what i'm talking about.

I based my new hero off of the demon hunter, Changed his model to Ancient of War.

When I purchase him from the tavern, this is how he spawns:
http://img244.echo.cx/img244/7480/25xs.jpg

After I move him, he is fine:
http://img244.echo.cx/img244/6872/37sm.jpg

Now, on my second problem (COMPLETELY DIFFERENT HERO)

I wanted to have a skill that created a tower that see's invisible units.
So I based my new ability / buffs off of the Serpent Ward ones, Made it look like a Scout Tower with true sight. Everything is fine, except that it looks like this:

http://img244.echo.cx/img244/4296/18ot.jpg

Hope that clears it up, Thanks.

EDIT: I'll try that Im_On_56k
 
Why are we making triggers? I see no need for that. Here's how I see it:

A: You're using a building instead of a hero, so make a custom hero, and then switch the model to Ancient of Whatever.

B: If you ARE using a custom hero who's just showing up rooted, that's probably because that's the default form of the Ancient, or something. Try an animation name, though I'm not sure which it would be.

I had another idea, but I've suddenly forgotten it (damn my bad memory) but it shouldn't be that complicated...

Alexander
 
The first one may not really be a problem cause I remember DotA had the same problem and no one cared.

As for the second one see if it finishs buiilding after a while. if so try making the build time of gaurd towers 0.01 seconds.
 
Alexander said:
Why are we making triggers? I see no need for that. Here's how I see it:

A: You're using a building instead of a hero, so make a custom hero, and then switch the model to Ancient of Whatever.

B: If you ARE using a custom hero who's just showing up rooted, that's probably because that's the default form of the Ancient, or something. Try an animation name, though I'm not sure which it would be.

I had another idea, but I've suddenly forgotten it (damn my bad memory) but it shouldn't be that complicated...

Alexander

No, I based a new hero off of the demon hunter and changed the model to ancient of the wind.

I posted pictures in my last message to show you what I mean :D

EDIT:

The first one may not really be a problem cause I remember DotA had the same problem and no one cared.

As for the second one see if it finishs buiilding after a while. if so try making the build time of gaurd towers 0.01 seconds.

I'll try that.
 
Ah, oops, I must have been typing when you posted.

Hmm, like I said, it MAY be an animation name. See, some models have multiple versions. Take towers. I'm sure you've noticed that when you view the model field for the Scout, Guard, Cannon, or Arcane tower, all 4 names are listed. That's because those 4 towers use the same BASE, just a different head. So they're all one file. I guess it's smaller, size-wise that way.

Anyway, animation names help you change that. Try "standing" or something...

Oh, that might be the problem for your "tower ward", by the way. Hmm, but there are no animation names for a scout...I don't know, fool around with it, you'll find something :P

Alexander
 
For the tower, try basing an ability off of Channel. Use a trigger to build the Scout Tower at the targeted position, and make that same trigger add an expiration timer via Unit - Add Expiration Timer.
For the tree, you could just have a trigger move the tree a very short distance when summoned :) Otherwise, don't worry about it.
 
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