Heroes Ideas

farold

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Finish retyping my hero. Comment and enjoy :D

Vagnamir, the Shadow Wraith, Keeper of Souls

Models:
Wraith Lord Model (http://www.hiveworkshop.com/forums/models-530/wraith-lord-104995/?prev=search=wraith&d=list&r=20) OR
Nazgul Model (http://www.hiveworkshop.com/forums/models-530/nazgul-147831/?prev=search=nazgul&d=list&r=20)
Both are black cloaked guys with a big scythe/sword.

Description: A phantom sceptre endlessly wandering the land, unable to rest until it destroys the face of humanity. Regardless if friend or foe, Vagnamir will crush their souls into oblivion.

Primary Attribute: Agility

Skills:

Haunted Touch – Vagnamir vanquishes himself into a spirit form, unable to attack or be attacked unless by spells. All units around him, regardless friend or foe, has a reduced attack speed and movement speed. For any damage inflicted upon Vagnamir in this state, will be reflected and dispersed evenly throughout all other units but himself. Vagnamir takes a 160% increase of magic damage. If he dies in this state, Vagnamir has an increased respawn time as well as 1% HP & MP removed permanently. Cooldown: 40 seconds. Manacost: 105/120/135/150/165. Lasts 5 seconds. AoE: 800

Level 1 – 45% AS, 45% MS, 8% Damage Reduction
Level 2 – 55% AS, 55% MS, 12% Damage Reduction
Level 3 – 65% AS, 65% MS, 16% Damage Reduction
Level 4 – 75% AS, 75% MS, 20% Damage Reduction
Level 5 – 85% AS, 85% MS, 24% Damage Reduction.

Feint Rush – Vagnamir undergoes a cadence of steps melding in the shadows, only to strike in a sudden rush to steal health and mana from the units he strikes, regardless friend or foe. Strikes in a linear line at 1000 distance. Half a second casting delay. Cooldown: 30/30/25/25/20. Manacost: 90/110/120/130/140

Level 1 – Deals 10 + 15% AGI Damage to HP & MP
Level 2 – Deals 10 + 15% AGI Damage to HP & MP
Level 3 – Deals 10 + 20% AGI Damage to HP & MP
Level 4 – Deals 10 + 25% AGI Damage to HP & MP
Level 5 – Deals 10 + 30% AGI Damage to HP & MP

The Keeper of Souls – Every time a hero dies by Vagnamir’s hand, regardless of friend or foe, he rips apart a piece of their very soul. The hero loses 1% of their max HP & MP permanently. Each soul in Vagnamir’s possession grants him 3% AS, 3% MS and 4 damage. Every time Vagnamir dies he loses 2 souls. If he dies while in the Haunted state, he loses an extra 3. Every 5 creep kills gives him a complete soul.

Level 1 – Max of 4 souls
Level 2 – Max of 8 souls
Level 3 – Max of 12 souls
Level 4 – Max of 16 souls
Level 5 – Max of 20 souls.

Lesser Ultimate – Nether Prison – Vagnamir bursts outwards with dark energy, forming into a prison in an 700 AoE. All units into the prison are unable to escape, being inflicted reduced armour, as well as having reduced damage, regardless friend or foe. Cooldown: 70 seconds. Manacost: 165/180/195/210/235. Lasts 5 seconds.

Level 1 – -3 armour and -4% damage per second.
Level 2 – -4 armour and -7% damage per second.
Level 3 – -5 armour and -10% damage per second.
Level 4 – -6 armour and -13% damage per second.
Level 5 – -7 armour and -16% damage per second.

Greater Ultimate – Soul Crush – Vagnamir crushes each soul in his possession every half a second inflicting pain to all units around him, including himself, in a 900 AoE, regardless friend or foe. Channeling, Uncontrollable. Cooldown 120 seconds. Manacost: 185/200/215/230

Level 1 – Inflicts 1% Max HP damage on every soul crush
Level 2 – Inflicts 2% Max HP damage on every soul crush
Level 3 – Inflicts 3% Max HP damage on every soul crush
Level 4 – Inflicts 4% Max HP damage on every soul crush

Comment: This player loses control of the hero and cannot stop until every soul is crushed, or the hero is stunned. If he had 20 souls, he would inflict 80% Max HP to himself :O

Comment: He’s got nice synergy between all his skills. Copied DotA Secptre’s Dispersion a little bit! He’s an emo hero that hurts everyone...scary.
An original hero, thank you, I like him !
+rep
You really shouldn't recommend people to use graveyarded spells you know :p. There's a reason why it's in the graveyard. Maybe fix it first? :)
I'm not going to uses the Codes. Just the spells ;)
Name: Avenger
Proper Name: Aminyua

Intelligence : Medium
Strenght : Medium
Agility : High


Curse of the Avenger (Passive / DoT)
When Avenger is killed in battle the killer of the avenger will be cursed by darkness and shall suffer from it. Deal's X Damage each Sec. for X Sec.

Level 1: Deals 0.2% of Enemy's maxium health as damage every second for 10 seconds.

Level 2: Deals 0.3% of Enemy's maxium health as damage every second for 12 seconds.

Level 3: Deals 0.4% of Enemy's maxium health as damage every second for 14 seconds.

Level 4: Deals 0.5% of Enemy's maxium health as damage every second for 16 seconds.

Level 5: Deals 0.7% of Enemy's maxium health as damage every second for 20 seconds.


Quadruple Strike (Melee-Ranged (DoT?))
Avenger strikes target with four fast strikes dealing four blows each dealing X damage to target.

Level 1: Deals 25 Damage each strike of type Piercing. Armor reduces this damage.

Level 2: Deals 30 Damage each strike of type Magic. Armor reduces this damage.

Level 3: Deals 35 Damage each strike of type Magic. Armor doesnt reduce this damage.

Level 4: Deals 40 Damage each strike of Type Chaos. Armor doesnt reduce this damage.

Level 5: Deals 50 Damage each strike of Type Chaos. Armor doesnt reduce this damage.


Aura of the Avenger (Passive Damage Infliction)
Avenger's Aura covers the nearby units in X Range making a revenge from souls of dead that die within. aura.

Level 1: When Unit dies within 300 AoE of Avenger a Random Enemy Unit within 500 AoE will take 75 damage.

Level 2: When Unit dies within 350 AoE of Avenger a Random Enemy Unit within 600 AoE will take 85 damage.

Level 3: When Unit dies within 400 AoE of Avenger a Random Enemy Unit within 700 AoE will take 95 damage.

Level 4: When Unit dies within 450 AoE of Avenger a Random Enemy Unit within 800 AoE will take 105 damage.

Level 5: When Unit dies within 500 AoE of Avenger a Random Enemy Unit within 900 AoE will take 115 damage.

Avenger's Suffering (Damage Return Passive)
When Avenger takes damage from an ability the damage is returned back to damage dealer. This work's for melee attacks.

Level 1: When Avenger' takes damage from a melee attack it's returned back by 7%.

Level 2: When Avenger takes damage from a melee attack it's returned back by 11%

Level 3: When Avenger takes damage from a melee attack it's returned back by 15%

Level 4: When Avenger takes damage from a melee attack it's returned back by 19%

Level 5: When Avenger takes damage from a melee attack it's returned back by 25%

Chain of the Endless Suffering (Damage Returning, Buff.)
Avenger activates ultimate magic of pain and suffering returning it back to those who caused pain to avenger.

Level 1: From Each point of avenger's health lost he will deal automatically 0.2x damage to all units that attack him with spell or normal damage. Each Spell or Normal Attack done to avenger will heal him by 30. Last's 20 sec.

Level 2: From Each point of avenger's health lost he will deal automatically 0.4x damage to all units that attack him with spell or normal damage. Each Spell or Normal Attack done to avenger will heal him by 50. Last's 20 sec.

Level 3: From Each point of avenger's health lost he will deal automatically 0.6x damage to all units that attack him with spell or normal damage. Each Spell or Normal Attack done to avenger will heal him by 70. Last's 20 sec.

Level 4: From Each point of avenger's health lost he will deal automatically 1.0x damage to all units that attack him with spell or normal damage. Each Spell or Normal Attack done to avenger will heal him by 90. Last's 20 sec.


==========================================================
There you go. Quite intresting hero eh?
Thanks you, may uses him. Throught, I think I'm going to change a little his spells ;)
+rep
 

Gummi_Bears

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I'd be happy to write up another idea when I got time. One question tho, in your AoS are support heroes okay? Or only carry types. Any specific type of hero? Lighting based? Ice? etc
 

decored

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3
Rayo -Son of the lighning
The unholy offspring of lightning and thunder he is able to command the lightning and thunder element to his wills. With his ability to summon a lightning.Foes who dare stood against him are sure to be in shocked.
Models-Lightning revenant Or any models you like.

Spells
Static Burst: Bending the elements to his will Rayo constantly charges an enemy unit with a static charge that will burst dealing an aoe damage to an opponent. The charge subsides if the target is changed before the charges explode.
Level 1:7 attacks 250 damage.Cooldown 4 sec at all level
Level 2:7 attacks 300 damage
Level 3:6 attacks 350 damage
Level 4:6 attacks 400 damage
Level 5:5 attacks 500 damage
Lightning Abyss: Creates a pit where enemy units are drawn towards the center. If they arrived at the center they are slowed The unit can cast spell but all enemies inside the pit will take a shock if casted due to unbalanced charge among them. This will destroy the pit freeing the opponent from further effects.600 AOE
Level 1:slows by 30% 2 sec.if spell is casted receive shock damage 200.Cooldown 30 sec Manacost 150
Level 2:slows by 30% 3 sec.if spell is casted receive shock damage 250.Cooldown 30 sec Manacost 200
Level 3:slows by 40% 3 sec.if spell is casted receive shock damage 300.Cooldown 30 sec Manacost 250
Level 4:slows by 40% 5 sec.if spell is casted receive shock damage 350.Cooldown 25 sec Manacost 250
Level 5:slows by 50% 5 sec.if spell is casted receive shock damage 400.Cooldown 25 sec Manacost 300
Static Surge Rayo become one with lightning therefore moving at lightning speed but damage is reduced to 1/5 of static burst every time he attacks an image will spawn which further attacks the unit. He then vanished using the spawned image as a vessel. Charges for several seconds before charging himself fully.Manacost 200 At all levels
Level 1:Charges for 4 sec.Lasts for 10 sec
Level 2:Charges for 3 sec.Lasts for 15 sec
Level 3:Charges for 3 sec.Lasts for 20 sec
Level 4:Charges for 2 sec.Lasts for 25 sec
Level 5:Charges for 2 sec.Lasts for 30 sec
Paralyzing Shock: Units who cast a spell on rayo are blown away for several distances due to the thunder.
Level 1:100 dist away from him.100 dist towards him if he have static surge
Level 2:150 dist away from him.100 dist towards him if he have static surge
Level 3:200 dist away from him.100 dist towards him if he have static surge
Level 4:250 dist away from him.100 dist towards him if he have static surge
Level 5:300 dist away from him.100 dist towards him if he have static surge
Helping Hands: The God of lightning gives a helping hand. Every time a lightning is summoned gives a chance to cast twice.
Level 1:25%
Level 2:30%
Level 3:35%
Level 4:40%
Level 5:45%
P.S. You can change the models file, The damage etc... Names to your will
 

Gummi_Bears

New Member
Reaction score
5
Rayo -Son of the lighning
The unholy offspring of lightning and thunder he is able to command the lightning and thunder element to his wills. With his ability to summon a lightning.Foes who dare stood against him are sure to be in shocked.

Forgot the t in lighting :p. Can i edit your description? And some constructive criticism...

Sora - Son of the Heavens
An offspring of Zues himself, bestowed with the power of lightning and thunder, concieved almost a milenia ago. With these elements under his command, he has the ability to summon monstrous storms of chaos. Foes who dare stand before his might never see the light of day.

Helpings Hands is sorta like Multicast...
Lightning Abyss is like Black Hole..
Explain the skills in more depth..don't really understand what some do.
 

farold

New Member
Reaction score
3
Rayo -Son of the lighning
The unholy offspring of lightning and thunder he is able to command the lightning and thunder element to his wills. With his ability to summon a lightning.Foes who dare stood against him are sure to be in shocked.
Models-Lightning revenant Or any models you like.

Spells
Static Burst: Bending the elements to his will Rayo constantly charges an enemy unit with a static charge that will burst dealing an aoe damage to an opponent. The charge subsides if the target is changed before the charges explode.
Level 1:7 attacks 250 damage.Cooldown 4 sec at all level
Level 2:7 attacks 300 damage
Level 3:6 attacks 350 damage
Level 4:6 attacks 400 damage
Level 5:5 attacks 500 damage
Lightning Abyss: Creates a pit where enemy units are drawn towards the center. If they arrived at the center they are slowed The unit can cast spell but all enemies inside the pit will take a shock if casted due to unbalanced charge among them. This will destroy the pit freeing the opponent from further effects.600 AOE
Level 1:slows by 30% 2 sec.if spell is casted receive shock damage 200.Cooldown 30 sec Manacost 150
Level 2:slows by 30% 3 sec.if spell is casted receive shock damage 250.Cooldown 30 sec Manacost 200
Level 3:slows by 40% 3 sec.if spell is casted receive shock damage 300.Cooldown 30 sec Manacost 250
Level 4:slows by 40% 5 sec.if spell is casted receive shock damage 350.Cooldown 25 sec Manacost 250
Level 5:slows by 50% 5 sec.if spell is casted receive shock damage 400.Cooldown 25 sec Manacost 300
Static Surge Rayo become one with lightning therefore moving at lightning speed but damage is reduced to 1/5 of static burst every time he attacks an image will spawn which further attacks the unit. He then vanished using the spawned image as a vessel. Charges for several seconds before charging himself fully.Manacost 200 At all levels
Level 1:Charges for 4 sec.Lasts for 10 sec
Level 2:Charges for 3 sec.Lasts for 15 sec
Level 3:Charges for 3 sec.Lasts for 20 sec
Level 4:Charges for 2 sec.Lasts for 25 sec
Level 5:Charges for 2 sec.Lasts for 30 sec
Paralyzing Shock: Units who cast a spell on rayo are blown away for several distances due to the thunder.
Level 1:100 dist away from him.100 dist towards him if he have static surge
Level 2:150 dist away from him.100 dist towards him if he have static surge
Level 3:200 dist away from him.100 dist towards him if he have static surge
Level 4:250 dist away from him.100 dist towards him if he have static surge
Level 5:300 dist away from him.100 dist towards him if he have static surge
Helping Hands: The God of lightning gives a helping hand. Every time a lightning is summoned gives a chance to cast twice.
Level 1:25%
Level 2:30%
Level 3:35%
Level 4:40%
Level 5:45%
P.S. You can change the models file, The damage etc... Names to your will
I agree with Gummi Bear in the fact that Helping Hand looks like multicast but still, thank you. I will just change that spel ;)
I'd be happy to write up another idea when I got time. One question tho, in your AoS are support heroes okay? Or only carry types. Any specific type of hero? Lighting based? Ice? etc

I'm looking for any kind of hero, just post whatever you want and I will see if I'll implement it on my AoS
 

Gummi_Bears

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Reaction score
5
Holy Hero!

Since I posted a 'dark' type hero I thought I'd make the opposite. Choose which name that pleases you. He's a support hero, but possibly a great early killer or late. Not much 'carry' potential with his tpye of skills.

Seigan, The Grand Crusader, Bringer of Justice, the Omnipotent

Description: After the forces of the Undead massacred his people, Seigan made a pact – to bring justice into the world and punishment for all sinners.
Hero Type: Support
Primary Attribute: Strength

Models:
-Arthas with Hammer

-Arthas with Frostmourne

-Templar Model: http://www.hiveworkshop.com/forums/models-530/templar-48736/

-Royal Captain: http://www.hiveworkshop.com/forums/models-530/royal-captain-108101/

-Holy Crusader Model: http://www.hiveworkshop.com/forums/models-530/holy-crusader-47922/

-High Elf Judicator Model: http://www.hiveworkshop.com/forums/models-530/high-elf-judicator-121803/

Skills

Grand Cross – Seigan slams the ground with all his might damaging enemies, and healing allies, per second, in a giant cross at the cost of his own energy. Slows enemies by 20%

Level 1 – Heals/Damages 30 hp per second, Drains 20 HP & MP per second
Level 2 – Heals/Damages 50 hp per second, Drains 35 HP & MP per second
Level 3 – Heals/Damages 70 hp per second, Drains 50 HP & MP per second
Level 4 – Heals/Damages 90 hp per second, Drains 65 HP & MP per second
Level 5 – Heals/Damages 110 hp per second, Drains 80 HP & MP per second

Cooldown: 0
Manacost: 0 (for activation)
Duration: Infinite
Spell Type: Active
Damage Type: Magic
Area of Effect: Cross formation †, 250 AoE wide.


Holy Blessing – Seigan releases a portion of his energy empowering nearby allies for a short duration.

Level 1 – 20% AS, +3 Armour
Level 2 – 30% AS, +6 Armour
Level 3 – 40% AS, +9 Armour
Level 4 – 50% AS, +12 Armour
Level 5 – 60% AS, +15 Armour

Cooldown: 25
Manacost: 80/90/100/110/120
Duration: 5/6/7/8/9
Spell Type: Active
Damage Type: -
Aoe: 1000


Judgement – Summons a mystical force to damage enemies based on how much damage they dealt in the past.

Level 1 – Deals x0.20 of the total damage dealt in the past 3 seconds
Level 2– Deals x0.40 of the total damage dealt in the past 3 seconds
Level 3 – Deals x0.60 of the total damage dealt in the past 4 seconds
Level 4 – Deals x0.80 of the total damage dealt in the past 4 seconds
Level 5 – Deals x1 of the total damage dealt in the past 5 seconds

Cooldown: 20/25/30/35/40
Manacost: 95/105/115/125/140
Duration: -
Spell Type: Active
Damage Type – Pure
AoE: -

Lesser Ultimate - Redemption – Every time a hero is killed, the sinner will repent with a percentage of the health of the killed hero.

Level 1 – 3% damage of killed hero’s maximum HP.
Level 2 – 6% damage of killed hero’s maximum HP.
Level 3 – 9% damage of killed hero’s maximum HP.
Level 4 – 12% damage of killed hero’s maximum HP.
Level 5 – 15% damage of killed hero’s maximum HP.

Cooldown: 0
Manacost: 0
Duration: 0
Spell Type: Passive
Damage Type: Pure
AoE: 1200
Even if the killer of the hero is an ally, that ally will still be damaged. Does not affect himself.


Greater Ultimate - Reconciliation – All units are forced to obey a pact of peace; all units, excluding himself, are unable to cast spells or attack. All units are cleansed of any negative buffs.

Level 1 – Lasts 4 seconds
Level 2 – Lasts 5 seconds
Level 3 – Lasts 6 seconds
Level 4 – Lasts 7 seconds

Cooldown: 120/140/160/180
Manacost: 140/165/180/195
Duration: 4/5/6/7
Spell Type: Active
Damage Type: -
AoE: Global

Comment: Sorry...couldn't think of any better descriptions :( all sounded too bad or lame. Grand Cross, no its not Rot from Pudge, is from the game Ragnarok - the Crusader skill.
 
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