Heroes with really high levels

AceHart

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So, we have a "standard" Hero with something like 1000 hitpoints and 150 damage per hit at level 10.
For level 10 max Heroes, just have a look at the usual Heroes that come with the game and you're all set.

However, on a map where your Heroes can go up to, lets say, level 50...

Would you prefer your Hero to be:
40000 HP and 1200 damage
or more like
3000 HP and 150 damage
at level 50?


Obviously, I'm assuming that all of your Heroes follow, more or less, the same progression.



Any thoughts on this?


Yours,
AceHart
 
The second option.

Thing is, when things get to high numbers like 40000 life, its uber hard to get any kind of balance. Like all those hero seiges and hero arenas.

I play some where the first person to buy 200 agility tomes owns all, with no chance of recovery for others.

On the other hand, it sucks to have a level 50 with only 2k life. So something in between, but on the lesser side. Like, 4-6k.
 
i agree with ur second post. also you could make it so agil doesnt add as much... give it less attack rate bonus / armor
 
It depends on the campaign. When the characters are supposed to go from average guy to Godly I want to reflect that in their stat increase.
 
hmm

id like 8250 hp and 15 attack. I like balanced games

PS. Nice tutorial for dialog boxes..
 
Ehm... hm... Ok.

Well, my "usual" Hero's max. level is something from 12 to 15.
Now, recently I started to work (actually, it's more like "He's done") on a High Level Hero.

* Bearer of the Claw *

I like Bears in general and Furbolgs in particular,
so the choice of "character" was pretty much obvious.

Has 4 abilities with 12 levels each and a three level ultimate,
so that's 51 levels...

Right now, at level 51, he's: HP 4350, Mana 2880 and Damage 218.

He's totally uber at 51 compared to his humble beginnings,
but that was to be expected...

So, then, looks good :D
 
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