Hey Im new, custom ability trouble.

  • Thread starter Thread starter mac109
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mac109

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Hey first off Hi everyone.

Here is what I need help with. Me and my friend are making custom made heros to attack each other, we've put up stipulations and rules so that we arent too powerful but we can basically have any spell.

I need a spell and a group of triggers that will allow me to possess his unit in a ranged attack without killing my own hero.

For example using the circle range of 'rain of chaos' and using that with possess (but altering possess so that it does not destroy my unit.)

Most importantly I also need a trigger to, so that when I cast possess it disables spell immunity on my selected target whoever it may be. Ive only been able to make it so that I specify the unit but I want it to work on any unit I attack with possess.

Much thanks if anyone can help, also I am new I just bought this game FINALLY.. (its been out for how long now..) so Im gettin used to everything
 
sorry just read rules and realized I picked a very bad name for my topic... (apologizing in advance)
 
no I do have WC Frozen Throne, I just got it a couple of days ago tho and am getting used to everything.
 
thx charm stops me from dying :D but I still need a trigger than makes it an area affect about as big as rain of chaos and that when I start to cast it the target I am casting it on loses spell immunity, loss of spell immunity is the biggest thing I need
 
this look like it'd fit your needs?

Code:
yup
    Events
        Unit - A unit owned by Player 1 (Red) Begins casting an ability
    Conditions
        (Ability being cast) Equal to Charm
    Actions
        Unit Group - Pick every unit in (Units within 512.00 of (Target point of ability being cast)) and do (Actions)
            Loop - Actions
                Unit - Change ownership of (Picked unit) to (Owner of (Casting unit)) and Change color
                Unit - Remove Spell Immunity from (Picked unit)
 
this works great the only trouble is that it wont let me select him. For example if there is a unit without spell immunity right next to him and I select him then he will be 'charmed' but if I try to select him it he still has spell immunity on because I have yet to cast the spell, is there a way around this like instead of having to select a unit to cast the spell on I can just cast the spell on the ground?
 
base the ability on something that does area of effect damage, without having to target a unit specifically, just set all the damage done to 0... you could probly make an ability off of Channel to suit your needs
 
Charm Has Area Of Effect

You guys are using area effect triggers even though Charm doesn't need it, it already has it. Don't try to prove me wrong either because I just looked at it! Lol!
 
but can u turn off it's need to target a unit? you have to target an area since ur supposed to be able to target units with spell immunity, and the trigger has to be there anyways so that the spell immunity can be removed
 
I tried making the only target allowed to be terrain, but still it wont let me target the ground :P, and also to the other guy that posted I know it has area effect I just wanted it bigger, and also I want it so that I dont have to target the units around the hero with spell immunity because if there are no units around him the spell will not work. Too bad I cant target the ground..
 
Use his trigger, except make a custom ability based off of Blizzard. Set all of its Data values to 0, and change the art field to whateve you want. Set the AOE to whatever you want, and rename it. That will do it.
 
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