Hidden Wall?

  • Thread starter Thread starter HellShade
  • Start date Start date
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HellShade

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What i'm trying to do:
A spell called cage of flames, creates a circle of impassable flames around the caster.

What i've accomplished:
I know how to make the positioning and all that, now all i need to know is how to do the pathing, while making the units created unable to be selected nor seen on the minimap. The simplest solution was using the locust ability, but then the unit is unable to be pathed. I tried creating a dummy unit, but when i hid it the unit STILL wouldn't block. I'm all out of ideas, now that i can't select a unit to have no model and i can't make a unit unselectable without it losing its pathing :mad:
 
Use pathing blockers?

To disable the minimap view uncheck it under 'stats'... but you cant make them unselectable. So use the destructible called 'Pathing blocker (ground)' and either kill it or remove it after
 
Make dummy units and position them when spell cast and make it under the Stats it dont show on minimap and add locust, and when the trigger kills em there gone.
 
i DID do locust, i'm not a total noob at world editor. However, locust removes the collision on the unit, making it pass-throughable. is there anyway to make a unit so that it has no model?
 
..Use pathing blockers!
They are everything u need
-Invisible
-Have pathing
-No model

What else could you want? You cant target/select them either... just kill or destroy them when the spell ends to allows pathing again...
 
use a custom destructble based off pathing blocker, change the model to fire, and set it to not be targetable (there's a way to do this in object editor)
 
sry for double posting, but now i need to know how to destroy all destructibles of a certain type. Please help.
 
Destructible group - pick every destructible in (type <Pathing blocker>) and do Destructible - remove (picked destructible) from the game
 
Destructible group - pick every destructible in (type <Pathing blocker>) and do Destructible - remove (picked destructible) from the game

how do i do the part in bold? because all i get is a selection for a region O_o
 
can you do destructibles in range? cause then you can just use an if/then/else to check if its the pathing blocker and not a tree or something.
 
never mind, i figured it out. for anyone who's wondering how i did it, here's the code
Code:
Cage of Flames L1
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Cage of Flames 
    Actions
        For each (Integer cage_loop) from 0 to 23, do (Actions)
            Loop - Actions
                Destructible - Create a Cage Blocker at ((Position of (Triggering unit)) offset by 250.00 towards (15.00 x (Real(cage_loop))) degrees) facing (Random angle) with scale 1.00 and variation 0
        Wait 5.00 seconds
        Destructible - Pick every destructible in (Playable map area) and do (Actions)
            Loop - Actions
                If ((Destructible-type of (Picked destructible)) Equal to Cage Blocker) then do (Destructible - Kill (Picked destructible)) else do (Do nothing)
 
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