Here are some of my favourite improvements/bug fixes to the world editor in patch 1.13:
Improvements:
- Added "Hero Attributes - Attack Speed Bonus per Agility Point" field to
Gameplay Constants.
- Maximum unit movement speed increased from 400 to 522.
- "Hero skill" trigger parameter UI now allows selection of all Hero abilities,
including custom.
- NEW FUNCTIONS:
- Event Response - Target Of Ability Being Cast
- Player - Leaves Game (event)
- Unit - Unit Has Specific Buff (boolean call)
- Unit - Current Order Of Unit (order call)
- Custom Buffs/Effects data (new tab).
- Morphing abilities now support different unit types per ability level in the
game.
Bug Fixes:
- "Event Response - Casting Unit" and "Target Point Of Issued Order" become
reset after a "Wait" action.
- "Event Response - Learned Skill Level" result is off by one for all levels
greater than one.
- Custom "Required Animation Names" values do not display properly in the
editor (works in game).
- Character limit on extended tooltip fields too small (was 300, now 1024).
- Buildings with no pathing map crash the game.
- "Art - Scaling Value" is not applied to building placement cursor in game.
Got a favourite improvement or bug fix you wanna list or talk about? Post away!
Improvements:
- Added "Hero Attributes - Attack Speed Bonus per Agility Point" field to
Gameplay Constants.
- Maximum unit movement speed increased from 400 to 522.
- "Hero skill" trigger parameter UI now allows selection of all Hero abilities,
including custom.
- NEW FUNCTIONS:
- Event Response - Target Of Ability Being Cast
- Player - Leaves Game (event)
- Unit - Unit Has Specific Buff (boolean call)
- Unit - Current Order Of Unit (order call)
- Custom Buffs/Effects data (new tab).
- Morphing abilities now support different unit types per ability level in the
game.
Bug Fixes:
- "Event Response - Casting Unit" and "Target Point Of Issued Order" become
reset after a "Wait" action.
- "Event Response - Learned Skill Level" result is off by one for all levels
greater than one.
- Custom "Required Animation Names" values do not display properly in the
editor (works in game).
- Character limit on extended tooltip fields too small (was 300, now 1024).
- Buildings with no pathing map crash the game.
- "Art - Scaling Value" is not applied to building placement cursor in game.
Got a favourite improvement or bug fix you wanna list or talk about? Post away!


