Spell Homing Missiles

emjlr3

Change can be a good thing
Reaction score
395
the only prob is that added description of the dummy missile is under where you tell ppl not to touch, so chances are they will not read that far down

also, still no comments on changing damage.
 
Reaction score
91
JASS:

//DO NOT TOUCH!
private group g = CreateGroup()
private unit caster
private unit dummy
private unit target
private player pq
private integer splvl
private real cx
private real cy
//END DO NOT TOUCH


You could've put this in another block bellow the configurables so it doesn't look that annoying when editing the fields.
EDIT: Why the hell are you using global units instead of locals? This is just ridiculous.
 

Viikuna

No Marlo no game.
Reaction score
265
Ye, it looks pretty weird and I dont think its so much faster than declaring local, that you could call it optimization.
 

emjlr3

Change can be a good thing
Reaction score
395
he doesnt need to transfer them between functions this way - its far superior

I do agree with the global block location however
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
589
/me sighs
/me looks at post
/me looks at code
/me sighs again

Changed.
 
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