OMGOMGOMG
UMBWGMG (Unidentified Human Being.)
- Reaction score
- 28
OK, you all should know that I am creating a map, from all the posts I've done, and need help with this odd thing.
I buy the house and it buys and then sell the house it sells and try to buy the house again and it still doesn't work
TRIGGERS:
I buy the house and it buys and then sell the house it sells and try to buy the house again and it still doesn't work
TRIGGERS:
Trigger:
- House Sell
- Events
- Unit - A unit Sells an item (from shop)
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Sold Item)) Equal to Sell Medium House
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[1]
- Then - Actions
- Set HouseSellPoint = (Position of (Selling unit))
- Unit - Remove (Selling unit) from the game
- Unit - Create 1 House Seller (Medium) for Player 1 (Red) at HouseSellPoint facing Default building facing degrees
- Unit - Change ownership of (Last created unit) to Neutral Passive and Change color
- Player - Add 500 to Player 1 (Red) Current gold
- Custom script: call RemoveLocation (udg_HouseSellPoint)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[2]
- Then - Actions
- Set HouseSellPoint = (Position of (Selling unit))
- Unit - Remove (Selling unit) from the game
- Unit - Create 1 House Seller (Medium) for Player 1 (Red) at HouseSellPoint facing Default building facing degrees
- Unit - Change ownership of (Last created unit) to Neutral Passive and Change color
- Player - Add 500 to Player 1 (Red) Current gold
- Custom script: call RemoveLocation (udg_HouseSellPoint)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[3]
- Then - Actions
- Set HouseSellPoint = (Position of (Selling unit))
- Unit - Remove (Selling unit) from the game
- Unit - Create 1 House Seller (Medium) for Player 1 (Red) at HouseSellPoint facing Default building facing degrees
- Unit - Change ownership of (Last created unit) to Neutral Passive and Change color
- Player - Add 500 to Player 1 (Red) Current gold
- Custom script: call RemoveLocation (udg_HouseSellPoint)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Sold Item)) Equal to Sell Small House
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[4]
- Then - Actions
- Set HouseSellPoint = (Position of (Selling unit))
- Unit - Remove (Selling unit) from the game
- Unit - Create 1 House Seller (Small) for Player 1 (Red) at HouseSellPoint facing Default building facing degrees
- Unit - Change ownership of (Last created unit) to Neutral Passive and Change color
- Player - Add 250 to Player 1 (Red) Current gold
- Custom script: call RemoveLocation (udg_HouseSellPoint)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[5]
- Then - Actions
- Set HouseSellPoint = (Position of (Selling unit))
- Unit - Remove (Selling unit) from the game
- Unit - Create 1 House Seller (Small) for Player 1 (Red) at HouseSellPoint facing Default building facing degrees
- Unit - Change ownership of (Last created unit) to Neutral Passive and Change color
- Player - Add 250 to Player 1 (Red) Current gold
- Custom script: call RemoveLocation (udg_HouseSellPoint)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Sell Large House
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[6]
- Then - Actions
- Set HouseSellPoint = (Position of (Selling unit))
- Unit - Remove (Selling unit) from the game
- Unit - Create 1 House Seller (Lage) for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
- Unit - Change ownership of (Last created unit) to Neutral Passive and Change color
- Player - Add 750 to Player 1 (Red) Current gold
- Custom script: call RemoveLocation (udg_HouseSellPoint)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[7]
- Then - Actions
- Set HouseSellPoint = (Position of (Selling unit))
- Unit - Remove (Selling unit) from the game
- Unit - Create 1 House Seller (Lage) for Player 1 (Red) at HouseSellPoint facing Default building facing degrees
- Unit - Change ownership of (Last created unit) to Neutral Passive and Change color
- Player - Add 750 to Player 1 (Red) Current gold
- Custom script: call RemoveLocation (udg_HouseSellPoint)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Sold Item)) Equal to Sell Mansion
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[8]
- Then - Actions
- Set HouseSellPoint = (Position of (Selling unit))
- Unit - Remove (Selling unit) from the game
- Unit - Create 1 House Seller (Mansion) for Player 1 (Red) at HouseSellPoint facing Default building facing degrees
- Unit - Change ownership of (Last created unit) to Neutral Passive and Change color
- Player - Add 1500 to Player 1 (Red) Current gold
- Custom script: call RemoveLocation (udg_HouseSellPoint)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events