How can I do this spell?Help me please...

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guitO_o

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I want to do a Hero spell that pass all the status of the casting Hero(LV,Abilities) to another body(non Hero creature), turning this creature into a Hero. Example: The Hero "Dante" uses this ability at target peasant. Now this peasant gains all the status of "Dante" including the Hero class but the original "Dante" need to loose the Hero class and all abilities. Looks like a body change ability. Plz Is this possible? and How can I do that?
 
At the moment I can only see using a game cache to copy Dante's EXACT stats and then replacing mr. target peasant with a Dante (Peasant) unit which is just like Dante himself except with a peasant model and loading Dante's data to it. You'd need a unit for every dude Dante can target with this Body Change ability, though.

What I suggest you do, however, is use Bear Form or Metamorphosis. You can only select one guy in particular to change to, but at least you'd be able to suck up all of the stats and abilities no problem.

Oh, don't forget a Dante (Shell/Dummy) unit. He should have whatever stats you want to give him and Dante's model...if you want Dante to still have his old body unused and just standing there.
 
You could also make it a `switch` spell:

Make variables that will store the 2 unit positions, or make them local right in your trigger. Then make your spell based on blink strike, so that it will teleport Dante to the peasant (if it is not enemy make blink strike targeteable to friendly units). Make a trigger that will activate when the spell is cast, recording Dant'es position in a variable, and moving the peasant to it. After that you can change unit control if you are casting it on enemy for example:

Actions:
If all conditions are true then.....
Conditions:
Target of spell is ally of Owner of casting unit
Then Actions:
Do nothing
Else:
Give control of Target of spell to Owner of casting unit. (That if you want the peasant to be yours (i.e. Dante spirit into the new peasant, leaving old peasant behind, but in your control.) if not, then dont do the if/then/else actions.

Framework Specifics: Dante Casts, you could make a special effect to the ability, its up to you, the two units switch sides, and ownership of the units is your business, not sure if you want the 'new' Dante to be from Owner of target of spell or whatever.

And that is my 2 cents, I'm pretty sure it can work.
 
I forgot say...

Thank u guys...I forgot to say that the HP can be the "peasant" original HP not the "Dante". I would like to known if I can Turn a normal unit into a Hero with triggers because I want to do something like that: The Enemy attacks my Hero "Dante" thats is near to die but before that I want to use that spell to give the abilities and the Hero class to one of my unit. So the enemy kills the "old body" of my Hero and the new Dante's body runs... So if has something near to this ability I would like to known:D
 
Yea, add "Hero" ability to a unit. It should classify it as a hero.
 
Rinpun said:
Yea, add "Hero" ability to a unit. It should classify it as a hero.
There's no such ability... or is there a WEU thing that does that?
 
AceHart said:
That was the very first post that mentioned that "ability" since I'm here...
There is no such thing.
Sure it exists, under Unit Abilities there's one called Hero (Héroe in my editor)
I'm not sure if it works and how it works
But it's not a legend... it exists
 
Doesn't exist in my World Editor.
 
I'm not joking
Check this
Well, it may have more sense to spanish users since my editor is in spanish
 
I can confirm it exist.. I have the english editor and i can see it.. NOTE: its not under deafult active abiliy - its just under abilities

EDIT: I dont think you should use it though... the heroes of warcraft doesnt have it .. :/ strange
 
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