How can i Make this Ability???

  • Thread starter Thread starter Deathshadow-
  • Start date Start date
D

Deathshadow-

Guest
How can i change this backstab ability to work so when use my throw ninja star and hit them in the back with my ninja star it does the backstab damage. My ninja star is like in archery tactics where u click screen where u want it to go.

Events
Unit - A unit owned by Player 1 (Red) Is attacked
Unit - A unit owned by Player 2 (Blue) Is attacked
Unit - A unit owned by Player 3 (Teal) Is attacked
Unit - A unit owned by Player 4 (Purple) Is attacked
Unit - A unit owned by Player 5 (Yellow) Is attacked
Unit - A unit owned by Player 7 (Green) Is attacked
Unit - A unit owned by Player 8 (Pink) Is attacked
Unit - A unit owned by Player 9 (Gray) Is attacked
Unit - A unit owned by Player 10 (Light Blue) Is attacked
Unit - A unit owned by Player 11 (Dark Green) Is attacked
Unit - A unit owned by Player 12 (Brown) Is attacked


Actions
Set Facing_Attacking_Unit = (Facing of (Attacking unit))
Set Facing_Attacked_Unit = (Facing of (Attacked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Facing_Attacking_Unit Less than or equal to (Facing_Attacked_Unit + 60.00)
Facing_Attacking_Unit Greater than or equal to (Facing_Attacked_Unit - 60.00)

Then - Actions
Floating Text - Create floating text that reads -100 at (Position of (Attacked unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) - 100.00)
Special Effect - Create a special effect attached to the origin of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Else - Action
 
Might be because you let your values go into the negatives and past 360. I had errors come up from that too which were fixed when I strengthened the logic to account for >360 <0

The editor doesn't understand a facing value of -23 for example
 
what im wordering is how to make into casting ability like i said uptop
 
im not exactly sure what you're trying to do with that trigger but it looks like you're trying to see if they are facing the same direction within +/- 60 degrees and if theya re then the attacked unit takes an extra 100 damage.

if you already have the trigger then you can do some debugging with the action
Game - Display to (All players) the text: ((attacking unit is facing + (String(Facing_Attacking_Unit))) + ( attacked unit is facing + (String(Facing_Attacked_Unit))))

and also instead of Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) - 100.00) you should use
Unit - Order (Attacking unit) to damage (Attacked unit) for 100.00 using attack type Normal and damage type Normal.
this way the right unit/player gets credit for the kill if it kills the attacked unit, but this way the damage could be more or less depending on the attacked unit's armor type


edit:
also change your if conditions to:
Facing_Attacking_Unit Less than or equal to ((Abs((Facing_Attacked_Unit + 60.00))) mod 360.00)
Facing_Attacking_Unit Greater than or equal to ((Abs((Facing_Attacked_Unit - 60.00))) mod 360.00)
 
god damn i want to make it in form of casting on a unit ability kinda like in WOW. You sneak up behind a guy and hit backstab and it will attack from behind for bonus damage.
 
then instead of ur events when a unit is attacked.. do when a unit casts a ability etc.

conditions where ability equals to ur skill etc

then ur code etc.
 
dude i tryed that before didnt work can u help me do it? maby im just not good at it.
 
Event
A unit begins channeling/casting an ability

Condition
Ability being cast equal to (nameofability)

just as simple as that.. as for the backstab code.. im not too familiar with it so i cant help much
 
look at my other post How can i edit backstab??


maby ull see that it doesent work
 
HOLY thx man!! you helped me figure out why other one wasent working you rock!!!
 
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