*scratches his head* this would make no real difference (first thought), it would just change the angle. Everything missing to do roll + pitch + yaw is the up-vektor wich I couldn't get to respond to any value I tested. No matter wich value I used, it always tried to be as close to 0/0/1 as possible with the given forward(mathematically out)-vector.I Belive this might BE IT! The bottom one.
Starcraft 2 Has its Z/(x/y) Backwards from what we thought.
Can you check If this is right?! I think it is!