eatbeaver
New Member
- Reaction score
- 7
Evolution matter
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Evolution
Actions
Set Tempplayer = (Owner of (Triggering unit))
Player - Set Tempplayer Current gold to 100
Custom script: call Destroy???
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Evolution
Actions
Set Tempplayer = (Owner of (Triggering unit))
Player - Set Tempplayer Current gold to 100
Custom script: call Destroy???