How do I make arena start like this?

  • Thread starter Thread starter destructive
  • Start date Start date
D

destructive

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When the game starts I want all the no user controlled wisps to be removed. I tried using the tutorial on this site and it doesn't work. How do I do this? Thanks :D
 
Try this:
Code:
Rmove Wisps
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is unused)) and do (Actions)
            Loop - Actions
                Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Actions)
                    Loop - Actions
                        Unit - Kill (Picked unit)
 
Check players one by one and remove all units owned by a non-existent player?
 
the Lumpy said:
Try this:
Code:
Rmove Wisps
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is unused)) and do (Actions)
            Loop - Actions
                Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Actions)
                    Loop - Actions
                        Unit - Kill (Picked unit)
That's the trigger in the tutorial. That is the one that doesn't work for me. I can't find the Actions section:
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is unused)) and do (Actions)
 
Don't bother. There's only one action, so just use the singular action one. You're probably using ROC.
 
You must be using RoC, RoC doesnt have multiple action feature on groups or integers... try this action:
Code:
Unit Group - Pick every unit in (Units of type Selector) and do (If ((((Owner of (Picked unit)) controller) Not equal to User) or (((Owner of (Picked unit)) slot status) Not equal to Is playing)) then do (Unit - Remove (Picked unit) from the game) else do (Do nothing))

Theres probrably an easier way but this should work for you
 
Rad said:
You must be using RoC, RoC doesnt have multiple action feature on groups or integers... try this action:
Code:
Unit Group - Pick every unit in (Units of type Selector) and do (If ((((Owner of (Picked unit)) controller) Not equal to User) or (((Owner of (Picked unit)) slot status) Not equal to Is playing)) then do (Unit - Remove (Picked unit) from the game) else do (Do nothing))

Theres probrably an easier way but this should work for you

I don't see the (Units of type Selector).
 
Those are called value fields, they are there to edit them, they have different options... not everything u want is already made out completely...
 
Duwenbasden said:
Units of type <UNIT YOU WANT REMOVED>
This is how close I can get to what you all showed me:

Unit Group - Pick every unit in (Units of type Wisp) and do (If ((Owner of (Picked unit)) Not equal to (Triggering player)) then do (Unit - Remove (Picked unit) from the game) else do (Do nothing))

I can't get the:

Unit Group - Pick every unit in (Units of type Selector) and do (If ((((Owner of (Picked unit)) controller) Not equal to User) or (((Owner of (Picked unit)) slot status) Not equal to Is playing)) then do (Unit - Remove (Picked unit) from the game) else do (Do nothing))

Anyone know how to fix it?
 
destructive said:
Anyone know how to fix it?
Instead of using a Player Comparison, use an And with the first comparison a Player Controller comparison and the second a Player Slot Status comparison.
 
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