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Dabinyol
Guest
plz help me im trying to make an open rpg and need to figure this out
Originally posted by Dabinyol
plz help me im trying to make an open rpg and need to figure this out
Actions:
Wait 60.00 seconds.
If
[Boolean Comparison - Unit if fogged]
((dying unit) is fogged to (owner of (killing unit))
Then
[Unit - Create unit facing angle]
Create 1 (unit-type of (dying unit)) at (position of (dying unit)) facing (facing angle of (dying unit)) angle
Else
[Trigger - Run trigger (checking conditions)]
Run (this trigger) (checking conditions
try:
EVENT: Generic Unit Event - A unit dies
CONDITION:
triggering unit is owned by player neutral hostile
ACTION
wait 60 seconds
Create unit type of triggering unit at position of triggering unit for player neutral hostile
i dont have the editor infron of me so it might be written kinda wrong...
And it will not restart the trigger if a unit dies, it will start a trigger that's exactly the same but running parallel (if not farther behind) then the other trigger.