How do you make Storm Bolt castable on buildings without stunning the building.

  • Thread starter Thread starter Jason Roman
  • Start date Start date
J

Jason Roman

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When "Storm Bolt" or other stun abilities are cast on buildings, they stun the building, not only adding the inappropriate stun animation to the overhead of the building, but also stopping all of the buildings current activity for the duration of the buff.

------------------------------------------------------------------------------------

Event:
Unit - A unit Begins casting an ability

Conditions:
(Ability being cast) Equal to Frost Bolt
((Target unit of ability being cast) is A structure) Equal to True

Actions:
Wait until (((Target unit of ability being cast) has buff Frost Bolt (Pause)) Equal to True), checking every 0.10 seconds
Unit - Remove Frost Bolt (Pause) buff from (Target unit of ability being cast)

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This trigger does not work, as the stun buff remains on the structure instead of being removed. Oh what am I going to do?
 
try removing buildings from targets allowed or if u want them to be there er move the stun animation.
as 4 trigger why do u need that wait thing its use less u already have a condition for it to only work on buildings so remove the wait triger and see wat happens
 
The target does not yet have the Frost Bolt buff on it before the remove buff trigger takes action, this is why the Wait trigger must be in place. It does not work either way.
 
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