C
Cheetoz Suck
Guest
I made this UMS game but im stuck at this tricky trigger. I made this location (location called1) always follow men for player 1 (player 1 always has 1 men). And i want a dragoon to spawn at 'P1' for player 1 when player 1's zergling dies. But when I test this trigger out. It always says the building exit is blocked!! >.< WTF?
And i need this to preserve this trigger with out constantly creating dragoons after the death of player 1's zergling. This is how i set my triggers:
Player 1:
TRIGGER 1...
CONDITIONS:
-Player 1 has suffered exactly 1 deaths of Zergling
ACTIONS:
-Create 1 Dragoon at 'P1' for Player 1
-Preserve Trigger
TRIGGER 2...
CONDITIONS:
-Player 1 has suffered exactly 1 deaths of Dragoon
ACTIONS:
-Create 1 Zergling at 'P1' for Player 1
-Preserve Trigger
I wonder if it has something to do with the terrain where teh zergling dies.
And i need this to preserve this trigger with out constantly creating dragoons after the death of player 1's zergling. This is how i set my triggers:
Player 1:
TRIGGER 1...
CONDITIONS:
-Player 1 has suffered exactly 1 deaths of Zergling
ACTIONS:
-Create 1 Dragoon at 'P1' for Player 1
-Preserve Trigger
TRIGGER 2...
CONDITIONS:
-Player 1 has suffered exactly 1 deaths of Dragoon
ACTIONS:
-Create 1 Zergling at 'P1' for Player 1
-Preserve Trigger
I wonder if it has something to do with the terrain where teh zergling dies.