How does random system work?

[email protected]_no_Wyrm

New Member
I used a random function, it goes random alright but it seemed that it made a special pattern...

Just a question out of curiosity...

Renendaru

(Evol)ution is nothing without love.
What do you mean by random function?

Fluffball

Well-Known Member
Basically, for a random hero, you make a unit array (size being the amount of heroes in your map), and then when (this is triggered) someone types -random, give them RandomHero[Random integer number between 1 and Total number of heroes]

[email protected]_no_Wyrm

New Member
I mean, all random using. For example when you use a random real between 0.65 and 1.35, it may be the same several times. SO I thought it must hold the same pattern. is there any? Because it become annoying to get the same number again and again for some conditions.

Expelliarmus

Where to change the sig?
uncheck: 'Fixed random Seeds' in

File>Preferences>Test Map

[email protected]_no_Wyrm

New Member
im done with it...

the problem is say for instance i got 3 units that'll damage the target unit in random, and i store the target's action in the variable.

First turn : target action code 1
Unit 1 deals 50 damage
Unit 2 deals 60 damage
Unit 3 deals 40 damage

Second turn : target action code 1
Unit 1 deals 50 damage
Unit 2 deals 60 damage
Unit 3 deals 40 damage

Third turn : target action code 2
Unit 1 deals 30 damage
Unit 2 deals 40 damage
Unit 3 deals 70 damage

Fourth turn : target action code 2
Unit 1 deals 30 damage
Unit 2 deals 40 damage
Unit 3 deals 70 damage

something like that... so if i don't take any code changing the "random" value won't be random...

Genyuumaru

New Member
Basically, for a random hero, you make a unit array (size being the amount of heroes in your map), and then when (this is triggered) someone types -random, give them RandomHero[Random integer number between 1 and Total number of heroes]
Fail...

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