How to add sounds to spells

  • Thread starter Thread starter Biskelion
  • Start date Start date
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Biskelion

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I havent really found out how to do this ive seen it in a post but when i tried it in my map it didnt work. But here is the trigger code i use:

Untitled Trigger 003
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Clensing
Actions
Game - Display to (All players) for 8.00 seconds the text: |c0000ff00You begin...
Sound - Play DispelMagicTarget <gen>
Wait 2.00 seconds
Sound - Play SpellStealMissile <gen>
Wait 0.50 seconds
Sound - Play InvisibilityTarget <gen>
Wait 0.50 seconds
Sound - Play InvisibilityTarget <gen>
It seems like it would work but it doesnt ???
 
There is a field in the ability editor that you can edit to do this.
 
Also if you continue to play the sounds through the trigger dont forget that most sounds are 3D sounds and need to be attached to a point or a unit.

You can play a 3D sound on a unit by using;

Code:
Sound - Play MassTeleportTarget <gen> at 100.00% volume, attached to (Triggering unit)
 
Ok thanx and i see all of my sounds are 3D so thats probably the problem!
Oh and would this work for 'casting unit'

Sound - Play DispelMagicTarget <gen> at 100.00% volume, located at (Position of (Casting unit)) with Z offset 0.00
 
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