how to avoid air units to see over an area

  • Thread starter Thread starter grupoapunte
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grupoapunte

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hi i have a problem with one area of my map, the thing is that i dont want that people see the area unless they go through it (the area its a little maze)
ground units go fine but i cant avoid air units to see it all, i have tryed seting line vision obstacle but it didnt work, i also needed that air units couldnt go over the walls and i putted path obstacles and it did fine so i dont get why vision dont work :banghead:

thanks
 
grupoapunte said:
hi i have a problem with one area of my map, the thing is that i dont want that people see the area unless they go through it (the area its a little maze)
ground units go fine but i cant avoid air units to see it all, i have tryed seting line vision obstacle but it didnt work, i also needed that air units couldnt go over the walls and i putted path obstacles and it did fine so i dont get why vision dont work :banghead:

thanks
nor do i but u could make it that when the air units enter a region out side that that the stop, and turn around and move 500 (facing entering unit angle)
 
Hovering Would work too.
 
Like mase said.. make them hover but make sure you make them targeted as air, i don't think u want that changed..
 
know what else, make it so that when the flyinf unit enters the maze (or any unit), set line of sight to 0, ,and set a visibility modifier of a region that is the size of the maze, this way they can only see maze and when the reach the end of one region, (door whatever ) they se next halway- roomit wouldent be verry hard
 
Taerar said:
Like mase said.. make them hover but make sure you make them targeted as air, i don't think u want that changed..
It was Rad that said it, not me.

Rad said:
Make them hover?
See.
 
my bad. sry! okay then whomever said it it was a great idea. :D
 
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