How to change attack animation?

  • Thread starter Thread starter jamesliew
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jamesliew

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I want to change an unit attack animation from attack to spell. The unit have two attack type, first one a range attack second one melee attack. I want the first attack to be attack animation, and the second attack spell aimation.
My unit already got the both animation, but I don't know to use it.
 
The action is:
Code:
Animation - Change Unit animation
But if your talking about object editor i cant help much sry.
 
mase said:
The action is:
Code:
Animation - Change Unit animation
But if your talking about object editor i cant help much sry.
There even don't have
Code:
Animation - Change Unit animation
at the trigger, only have
Code:
Animation - Change animation speed
 
What about something like Play Unit animation?
 
Both of those actions play them ONCE.

There are two methods to this:

1) Go into the Object Editor, and under Art - Animation Alternate, (Something like that) add "spell" or the animation you want.

2) If that doesn't work, make a trigger for when a unit's attacked, check if the unit is said unit, and use the action "Animation - Play Unit Animation"
 
To change a unit animation in the object editor.. follow these steps...

1) Open your map and go to the object editor, then to the abilities tab.
2) Create a new ability based off of "Unit-Lightning Attack" and name it Attack1, Click OK.
3)At the very top of your new ability there's a slot named "Art-Animation Names" Open this and modify it to your unit's amimation. I.E. If I wanted the Blood Mage to use only his first attack animation ( select the units model file and labeled in the little box above the WEV[world editor viewer] it says "stand", click on the arrow keys to change which animation you want to view. I'm going to use the "Attack" amimation for this one. NOT "Attack-1")
4) Set the animation in the boxes, if the animation has more than one word they are separated by commas ",".Click OK
-NOTE: animations can be difficult and a really hard one can result in some complications.. try using as many close strings as possible and if they don't work try a different variation(variation meaning instead of "attack,1"-"attack,one" not something like"strike,1")
5)Make sure that all lightning, missle, and target information as well as graphics are cleared.
6)set the target(s) of the ability to what you want to hit with and you're done ^_^(give the unit(s) the ability of course)
 
Taerar said:
To change a unit animation in the object editor.. follow these steps...

1) Open your map and go to the object editor, then to the abilities tab.
2) Create a new ability based off of "Unit-Lightning Attack" and name it Attack1, Click OK.
3)At the very top of your new ability there's a slot named "Art-Animation Names" Open this and modify it to your unit's amimation. I.E. If I wanted the Blood Mage to use only his first attack animation ( select the units model file and labeled in the little box above the WEV[world editor viewer] it says "stand", click on the arrow keys to change which animation you want to view. I'm going to use the "Attack" amimation for this one. NOT "Attack-1")
4) Set the animation in the boxes, if the animation has more than one word they are separated by commas ",".Click OK
-NOTE: animations can be difficult and a really hard one can result in some complications.. try using as many close strings as possible and if they don't work try a different variation(variation meaning instead of "attack,1"-"attack,one" not something like"strike,1")
5)Make sure that all lightning, missle, and target information as well as graphics are cleared.
6)set the target(s) of the ability to what you want to hit with and you're done ^_^(give the unit(s) the ability of course)
Do you have any idea that I can change at the unit editor?
 
well.. the easiest way to do it is the way i described... and i forgot that when u make the spells order the animations there too.. but lemme check if u can in the unit editor..
EDIT: scoured the unit editor.. there's no other way then with triggers or with a dummy ability...(Btw the ability would be hidden so you could still add more)
 
Maybe you should give the unit the ability?

Hey taerer, i finished the units on my map (thanx to u) so if u want to test it once im done u can.
 
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