How To Change Maps In Game

  • Thread starter Thread starter TheDarkenSou
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TheDarkenSou

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I'm new to the Map Editor and I was wondering if anyone out there can tell me how to change maps while in a game :confused: . For example if I had a Map and I had a npc that went into a Region or etc it would switch to the map I chose. Dose anyone know how to do this? Thanks.
 
Hey... I know you can do that because I played the RPG bonus map that came with Frozen Throne. I am wondering if you couldn't look at that map for the answers to your question?

Sorry I'm not more help... I've only been doing this for about a week now.

Jim
 
Hey thanks for replying, but theres one thing I cant do and its looking at the old maps. I deleted them so I can have more space so could tell me a site that has this or give me a more info if you can? Thanks.
 
Dam, let me re-write that. Thanks for the replys but I deleted the Old Games for more space so I cant realy look at those :( . So is there a site that I can look at for this Issue or can you guys or someone else give me more info please? Thanks :) .
 
No, what you have to do is download the program WinMPQ and open the file "w3xlocal.mpq" in your W3 directory. Just look for any of the Orc campaign maps and open them.
 
Elevator Tuteral

SilverHawk said:






OOOOHHHKAY im back :) lol ok i want to beat this guy to the elevator tuteral or however you spell it...

Ok heres a trigger that WORKS lol ive tested this extensivly...

function Trig_ElevatorA_Actions takes nothing returns nothing
call TriggerSleepAction( 2 )
call ChangeElevatorHeight( gg_dest_DTrf_0272, 3 )
call ChangeElevatorWalls( false, bj_ELEVATOR_WALL_TYPE_SOUTH, gg_dest_DTrf_0272 )
call ChangeElevatorWalls( true, bj_ELEVATOR_WALL_TYPE_NORTH, gg_dest_DTrf_0272 )
call TriggerSleepAction( 2 )
call ChangeElevatorHeight( gg_dest_DTrf_0272, 1 )
call ChangeElevatorWalls( true, bj_ELEVATOR_WALL_TYPE_ALL, gg_dest_DTrf_0272 )
endfunction

//===========================================================================
function InitTrig_ElevatorA takes nothing returns nothing
set gg_trg_ElevatorA = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_ElevatorA, gg_rct_Region_006 )
call TriggerAddAction( gg_trg_ElevatorA, function Trig_ElevatorA_Actions )
endfunction



I am sorry that i put this in jass but it helps newbies from tampering with a map.

hmmmm let me put this in terms with newbs ill do my best cause im 2 last to turn world ed on


Event: A Unit enters Elevator <gen>

Condition: (Triggering Unit(is Hero)) Egual to True

Action: Destructable:Destructible - Set height of Elevator (1) 0272 <gen> to 3

You can change the elevator this to urs and u can change the hight to 1 2 or keep it at 3...
To change it back with the same trigger u can just us

Event: A Unit enters Elevator <gen>

Condition: (Triggering Unit(is Hero)) Egual to True

Action: Destructible - Set height of Elevator (1) 0272 <gen> to 3
Wait 3:00 Seconds
Destructible - Set height of Elevator (1) 0272 <gen> to 1

AND there u go :)
 
Ummm...I'm doing something much bigger. It's not just a trigger, it's a full-scale tutorial, trigger examples, screenshots, and a really cool (and playable) demo map. So technically, yes, you beat me to it, but mine will be better when it's done.
 
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