How to drop a bomb? (was: sup)

U are a noob

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can some oen tell how to do a bomb? ok what i have is a flying machine but i want a ability so when i press the button it drops a bomb and expoles
 
first of all, read the forum rules.

second, plz refrase the question so where we can understand
 
Please use a proper title next time.

In regards to your actually ability what do you want it to do? Please specifiy.
 
Just make an ablility based on black arrow and make the attack model "Missle - Flying Machines"
 
black arrow is a normal attack with added damage, use something like war stomp and make it have the animations you want, the damage you want, and probably lower stun time (0 makes it infinite, so do .01).
 
So you want a AOE damage at the position of your unit.
Try using Thunder Clap without a slow and different art.

Ahhh thats the second time I got beaten to post on this thread. Can we have a system that registers and saves the position of a post when you click the Post Reply or Quote Button.
 
AgentPaper said:
black arrow is a normal attack with added damage, use something like war stomp and make it have the animations you want, the damage you want, and probably lower stun time (0 makes it infinite, so do .01).

jazradel said:
So you want a AOE damage at the position of your unit.
Try using Thunder Clap without a slow and different art.

Ahhh thats the second time I got beaten to post on this thread. Can we have a system that registers and saves the position of a post when you click the Post Reply or Quote Button.

those are good i deas but how do you make it so that it thats a while for the bomb to blow up like in real life that bomb has to hit the floor first
 
U could find out how to make it not explode when it hits and have a trigger do the work for the move:
Code:
Events: Unit Finishes casting ability
Cond: Ability being cast = (move)
Acts: Wait 3 secs, (explode[ur gonna have to find this out on ur own sry])
Im not on my comp that has WE on it.
 
make the casting time long.
 
create a flying dummy unit that looks like a bomb at the height of the air unit. then use the animation: change flying hieght action thingy to make it go to 0 height over like a half second or soemthing. then make the acual actions for the explosion qued to when it hits ground level. and remove the bomb dummy unit. and any other dummies involved.
 
I posted this some 4-6 hours ago, but there seems to be some error.

Make a dummy unit based of flying machine. Make it's attack have Mortar Team missile, artillery type, spells damage, and a hell of a cooldown. Also make the damage to be the damage of your bomb. THen make a trigger, so that when you cast a spell, the dummy is created, and order it to attack ground at the casters position. I made a map and it works perfectly. And the best, no stun whatsoever!
 
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