How to make a map without bases?

  • Thread starter Thread starter Svenn
  • Start date Start date
You start with removing the "map initialization" trigger every new map comes with.
That takes care of the "bases".

As for the Heroes... that depends on how you want your players to get them...


HTH
AceHart
 
You should not remove the entire trigger, but the "Melee - Force melee victory/defeat conditions" action. The other actions should remain untouched.
 
Tnx, but when i try to save the map, it says that not all bases are set, and it asks if i wanna automatically generate them :S
Plz help
 
The Melee - Set starting units trigger action puts the bases and units there, get rid of that. The Melee - Force melee victory/defeat trigger action will stop your game from ending when there is only 1 player left on the map.

Your problem is like crazyfool hinted, you MUST place 1 starting location for every player you have in the game. Check the scenario menu -> player properties to see what players you have set, and make sure starting locations are present for all of them. By default, where you put the start location for a player is where the game camera points to for that player at the start of a game. So put them somewhere where you want the game camera pointing at.
 
I've put starting locations, but if i put them, bases generate automatically in them :/
 
It's not that automatic.

As you have been told already, open the trigger editor,
look for "Melee game - create starting units (for all players)",
and remove it...
 
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