BlowingKush
I hit the blunt but the blunt hit me.
- Reaction score
- 188
I am trying to build a real simple behavior but need a little help.
The idea is simple.
Whenever a marine walks near another marine, I want that Marine to STOP.
I created a Behavior called StopMarineNearAMarine
that runs a periodic Search Area Effect called SearchForMarine.
The SearchForMarine effect only seems to be able to run effects on units in the search area, and not on the unit doing the searching ( the marine walking by)
ideas?
The idea is simple.
Whenever a marine walks near another marine, I want that Marine to STOP.
I created a Behavior called StopMarineNearAMarine
that runs a periodic Search Area Effect called SearchForMarine.
The SearchForMarine effect only seems to be able to run effects on units in the search area, and not on the unit doing the searching ( the marine walking by)
ideas?