How to Make AI Creeps chase infinitely?

neckface

terrain contest winner! :) dance contest loser. :(
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34
Anyone know of a method or setting to make creeps or AI units attack the player until death?

As it is they return to their point of placement after a certain distance... how can I make enemies not de-aggro?

Thanks
~neckface
 

nabbig2

New Member
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43
Maybe this will work if they are preplaced

Code:
dunces
    Events
        Unit - CREEP <gen> Is attacked
    Conditions
    Actions
        Unit - Order CREEP <gen> to Attack (Attacking unit)
 

neckface

terrain contest winner! :) dance contest loser. :(
Reaction score
34
Go to Advanced -> Gameplay Constants, and look around in there for Guard Return Distance. Change that to a very high number (999999999).

I thought this was it... Also, in my experiments it seems that in addition you need to set Guard Return Time (sec.) to 99999999.

Thanks!
 
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