Insanewarlock
Active Member
- Reaction score
- 2
So I have a unit which has 'Amov' disabled but still can attack a target. The problem is that it's facing angle won't change automatically since the 'Amov' ability is removed. (I need to make him unmovable like that to get rid of patrol/hold position/move buttons so using other methods is not considered) How do I make the unit to face the target he/she is attacking?
Probably I should use this action: "Unit - Make Unit Face Unit". The first unit is fixed but the other one (the target) must be a variable and what script can make it to vary? And what should be a condition and event?
Probably I should use this action: "Unit - Make Unit Face Unit". The first unit is fixed but the other one (the target) must be a variable and what script can make it to vary? And what should be a condition and event?