How to make cooler fighting cinematics(abilities)

Slime

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Hello! Im making a cinematic for a school project and i just learned the basics for cinematics ( cameras,enviroment, some triggers etc) and what is a cinematic without a cool fight ?! I know how to make units attack eachother, but if 2 heroes just stand and hit eachother it will be kinda lame. That's why im in need of some cool tips for how to spice up the fight scenes.

some things i would want to know:

1. How do i make heroes use spells in cinematics?

2. Is there any way i can make units fly/jump up in the air or something like that? i watched a fighting cinematic on youtube and somehow he managed to make the dwarf hero jump over the other hero?

If you got any other tips of making fighting/battle cinematics cooler and more alive, please don't hesitate to tell me :D

and btw ! Im using WE not JASS !
 

Lifee

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Well i got an idea : Make the 1 unit speak to the other and they to be in about 600-700 range,then play unit's cast cinematic and make special effect to the other unit and it will looks like the first unit cast a meteor or lightning to the other or just make an ability with meteor or lightning effect,add to the first unit and order him to cast it by trigger.
 

Slime

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Ok but the last part of your post is what im kinda having trouble with, how do i make a hero/unit cast a spell by using triggers ?
Do i need to make a trigger for the unit to "gain the ability" first then ater that is there some trigger to actually cast the ability?

lets say something like this:

Event
Time is 5 sec
Condition
Action
unit casts <ability> on unit

something liek that ?
 

NeuroToxin

New Member
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nah, just give a unit an ability, use this
Trigger:
  • Events
    • Map Cinematic
    • Conditions
    • Actions
    • Order (Specific Unit) to (Your Base Spell ID, Most likely meteor) position of (specific unit)
 
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