Now as the hero levels the spell book it will gain spells.
If you feel like you want to make a hero learn a stronger spell after a few levels just make a few levels with the same spells. Note:Check the level requirement on each spell before adding it.
I can't seem to add hero abilites to the spell book, whether I change the spell book to a hero ability or not, am I being a complete nub or is there something wrong?
I have another question. I made a seperate Spellbook so when my character gains a certain level it gains a spell in the spell book. But when I use a trigger to remove the current spell book ability and replace it with the new one how do I remove the ability from the hero completeley? (He is still able to learn level one of the spellbook when he levels up.)
This has been really helpful. Thank you. 5 stars for you . Oh and by the way this is my first ever post to this site. (Although I have used it many times before over the years I only registered today.)
Great job. I thought i was fairly good at WE, but i learned alot from this short but efficient toturial. Good job +Rep (and maybe more +rep if i see you posting any other time )
I've been trying to make the part of Vexorian's system with the Shockwave spell work(the tome one) for quite some time now(Not just a couple of hours... Days!:banghead... And it don't! It is probably just something that is wrong with my integration of the system, but I cant figure out why...
This is the triggers I am using, and I have placed a dummy hero unit that disappears at the start of the map, and have the ability that I am trying testing this with.
(Dunno how to make smart scrollers at the trigger, sry).
------------------------------------
Disabling
Events
-------Map initialization
Conditions
Actions
-------Player Group - Pick every player in (All players) and do (Actions)
----------Loop - Actions
-------------Player - Disable Flame Strike DUMMY for (Picked player)
-----Unit - Remove Spellbook Dummything 0242 <gen> from the game
------------------------------------
Buyable Spells
Events
------Unit - A unit Acquires an item
Conditions
------(Item-type of (Item being manipulated)) Equal to Flame Strike
Actions
------If (All Conditions are True) then do (Then Actions) else do (Else Actions)
---------If - Conditions
------------(Level of Flame Strike for (Triggering unit)) Equal to 0
Then - Actions
------------Unit - Add Flame Strike DUMMY to (Triggering unit)
Else - Actions
------------Unit - Set level of Flame Strike for (Triggering unit) to ((Level of Flame Strike for (Triggering unit)) + 1)
------------------------------------
Please, help me!
Oh,found out what was wrong xD... Sorry if i wasted your time
The mistake was that the disabled spell wasent actually a spell but a spellbook! The Flame Strike DUMMY is a spellbook containing Flame Strike... Doh
your guide really helped me to get some things running on my map..
but i have got a problem with the spells after i increased the level of the skillbook/mastery?
i made a system with 3 masterys: fire, water and arcan (its for an mage)
i started with the fireskillbook, wrote all skills (each skill with 3 levels)
the mage gets fireball1 at masterylevel 1, flamecloak at level 5 and so on..
that looks some kind of strange in the objekteditor: Screen
i want to try the skillbook so i planted 49 (becouse maximumherolevel on my map is 50) books of might on the terrain in front of the starting location..
after i became level 50 i skilled the fireskillbook
up to level 10, all works normal..
than, from level to level, some abilitys disapear in the skillbook..
difficult to discribe.. i made screenshots each 5 levels:
as you can see in the first screen i made a very easy system (just writing the skills for each of the 50 levels down in the objekt-editor)
maybe it was some kind of to-easy-thinking?
i dont know what the problem is..
edit: i uploaded the map, its in the attachment..#
dont wonder about the empty map, im just working <on the basics> in the moment
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some